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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[EU][PVE] Get Tae Rust

185.36.205.6:28065 checked 2h ago

moddedcarbonpvepremium
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
185.36.205.6:28065
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,373

top 69%

Last wipe

54d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • It ranks #15,373 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 54d ago.

2. Players

Figure 1: Players on [EU][PVE] Get Tae Rust

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304020:0005:0014:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [EU][PVE] Get Tae Rust

3500 · seed 1

Map of [EU][PVE] Get Tae Rust

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [EU][PVE] Get Tae Rust

What the server publishes and what was recorded

Address185.36.205.6:28065
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe3 Sep 2026, 20:35 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average296 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average82 / 100
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average45 / 200
[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average34 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average30 / 140
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average37 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does [EU][PVE] Get Tae Rust wipe, and how often?

With too few wipes of [EU][PVE] Get Tae Rust on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 54 days 23 hours ago.

About the server

Is [EU][PVE] Get Tae Rust up, and how well has it held up?

At the latest check, [EU][PVE] Get Tae Rust was online. The uptime it reports puts the last restart at about 5 days 18 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of [EU][PVE] Get Tae Rust show?

Average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and everything else in the world took the entity count to 67,734. Up to 3,763 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does [EU][PVE] Get Tae Rust run from?

Pointing to Europe is [EU][PVE] Get Tae Rust's name, though no region tag is published. Rust Census does not look up where the machine stands; it shows where a server says it is. 185.36.205.6:28065 is its address.

On which Rust version does [EU][PVE] Get Tae Rust operate?

Rust network protocol 2633 and build 162929 on Windows is the version [EU][PVE] Get Tae Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for [EU][PVE] Get Tae Rust?

At counting time [EU][PVE] Get Tae Rust recorded 0 players across 100 slots. This release gives a seven-day average of 0 players.

What position does [EU][PVE] Get Tae Rust hold in the server rankings?

The rank for [EU][PVE] Get Tae Rust is #15,373 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does [EU][PVE] Get Tae Rust appear among the Rust Census lists and filters?

These Rust Census lists include [EU][PVE] Get Tae Rust: EU Rust servers: the regional count, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.

The tags on [EU][PVE] Get Tae Rust: what do they indicate?

Read by the game's server browser, [EU][PVE] Get Tae Rust publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs162929 (Build): Game build: 162929; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server; ^q (Premium): Rust's premium status is required to join. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for [EU][PVE] Get Tae Rust?

The procedural map on [EU][PVE] Get Tae Rust is generated by the game, measures 3,500 and carries seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for [EU][PVE] Get Tae Rust?

The name of [EU][PVE] Get Tae Rust carries no gather rate. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. Rust's premium status is required to join. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join [EU][PVE] Get Tae Rust?

You can open the console in Rust with F1 and enter client.connect 185.36.205.6:28065; or press Launch Rust and join on this page, and you are connected through Steam. Rust's premium status is required to join.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs162929,^q,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs162929Build Game build: 162929.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Plugins are handled by Carbon on this server.
^qPremium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.