Statistical profileOnline
Old Souls PVE AU
OC 180.150.91.79:28050 checked 13m ago
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1. Main points
Players now
1/ 50
2% full
7-day average
0
peak 2
Rank
#6,807
top 31% · #143 in OC
Last wipe
27d ago
monthly schedule
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,807 of all ranked servers, the top 31%, and #143 in OC, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Old Souls PVE AU
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Usual gap
0.4 days
between real wipes
Wipe-day peak
4
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW27d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Old Souls PVE AU
6000 · seed 6543523
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 6543523 |
8. Server characteristics
Table 4: Characteristics of Old Souls PVE AU
What the server publishes and what was recorded
| Address | 180.150.91.79:28050 |
|---|---|
| Region | OC |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 20:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Easy to play on PVE server with tons of QoL mods. Watch out for bots and check out the /kits. Owner: MalS#2641
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 14 on average | 6 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 5 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 4 / 100 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 1 / 50 |
| State of Flux | PVE | Kits | Events | +More | OC · groups of 8+ · monthly · 1 on average | 0 / 40 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 3 / 50 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Old Souls PVE AU?
A monthly force wipe is the sole occasion on which Old Souls PVE AU wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 27 days 4 hours. A monthly wipe schedule is published in its tags.
On Old Souls PVE AU, what happens on wipe day?
The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 15 hours after it began.
About the server
What does the record show for the uptime and current status of Old Souls PVE AU?
At the latest check, Old Souls PVE AU was online. The uptime it reports puts the last restart at about 3 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
Does Old Souls PVE AU hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 43 server fps and a minimum of 1. Buildings, deployables and everything else in the world took the entity count to 237,048. Up to 5,685 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Old Souls PVE AU?
With its OC tag, Old Souls PVE AU lists itself in Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 180.150.91.79:28050 is its address.
What version of Rust has been recorded on Old Souls PVE AU?
Rust network protocol 2635 and build 168909 on Windows is the version Old Souls PVE AU runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Old Souls PVE AU?
Old Souls PVE AU stands at 1 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.
How does Old Souls PVE AU compare with other servers in the rankings?
On player hours over the last seven days Old Souls PVE AU stands at #6,807, #143 in Oceania, in the top 31% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Old Souls PVE AU?
These Rust Census lists include Old Souls PVE AU: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on Old Souls PVE AU?
These are the tags Old Souls PVE AU publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; OC (Oceania): The server browser files this server under Oceania. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Old Souls PVE AU?
Old Souls PVE AU runs a procedural map of size 6,000 with seed 6543523, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Old Souls PVE AU?
The name of Old Souls PVE AU carries no gather rate. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join Old Souls PVE AU?
Enter client.connect 180.150.91.79:28050 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://discord.com/invite/SQEEQUARS4.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
OC | Oceania The server browser files this server under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
