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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 44,565 players on 11,700 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Old Souls PVE AU

OC 180.150.91.79:28050 checked 13m ago

monthly wipes moddedoxidepve
Release date
Next release
In five minutes (01:00 UTC)
Source
Live server queries
Server address
180.150.91.79:28050
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak 2

Rank

#6,807

top 31% · #143 in OC

Last wipe

27d ago

monthly schedule

Next wipe

7d 17h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 1 players on it, 2% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,807 of all ranked servers, the top 31%, and #143 in OC, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Old Souls PVE AU

Players now and over time, UTC

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608002:0011:0020:0004:0013:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

Usual gap

0.4 days

between real wipes

Wipe-day peak

4

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 17hThu 5 Nov, 19:00 UTCForce wipe FW
35d 17hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:13 UTC FW27d ago 4 – running 0
Thu 1 Oct, 10:50 UTC27d ago 4 – 0.4 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Old Souls PVE AU

6000 · seed 6543523

Map of Old Souls PVE AU

Table 3: The world

As the server publishes it

MapProcedural Map
Size6000
Seed6543523
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Old Souls PVE AU

What the server publishes and what was recorded

Address180.150.91.79:28050
RegionOC
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 20:13 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Easy to play on PVE server with tons of QoL mods. Watch out for bots and check out the /kits. Owner: MalS#2641

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 14 on average6 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average5 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average4 / 100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average1 / 50
State of Flux | PVE | Kits | Events | +MoreOC · groups of 8+ · monthly · 1 on average0 / 40
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average3 / 50

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Old Souls PVE AU?

A monthly force wipe is the sole occasion on which Old Souls PVE AU wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 27 days 4 hours. A monthly wipe schedule is published in its tags.

On Old Souls PVE AU, what happens on wipe day?

The average busiest point of its recent wipes drew 4 players. The peak of the latest wipe's crowd came 15 hours after it began.

About the server

What does the record show for the uptime and current status of Old Souls PVE AU?

At the latest check, Old Souls PVE AU was online. The uptime it reports puts the last restart at about 3 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

Does Old Souls PVE AU hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 43 server fps and a minimum of 1. Buildings, deployables and everything else in the world took the entity count to 237,048. Up to 5,685 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Old Souls PVE AU?

With its OC tag, Old Souls PVE AU lists itself in Oceania. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 180.150.91.79:28050 is its address.

What version of Rust has been recorded on Old Souls PVE AU?

Rust network protocol 2635 and build 168909 on Windows is the version Old Souls PVE AU runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on Old Souls PVE AU?

Old Souls PVE AU stands at 1 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 2. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.

How does Old Souls PVE AU compare with other servers in the rankings?

On player hours over the last seven days Old Souls PVE AU stands at #6,807, #143 in Oceania, in the top 31% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Old Souls PVE AU?

These Rust Census lists include Old Souls PVE AU: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by each tag shown on Old Souls PVE AU?

These are the tags Old Souls PVE AU publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; OC (Oceania): The server browser files this server under Oceania. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Old Souls PVE AU?

Old Souls PVE AU runs a procedural map of size 6,000 with seed 6543523, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Old Souls PVE AU?

The name of Old Souls PVE AU carries no gather rate. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Old Souls PVE AU?

Enter client.connect 180.150.91.79:28050 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://discord.com/invite/SQEEQUARS4.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

OCOceania The server browser files this server under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.