Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 98,350 players on 11,893 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[AU] OzRust.com Development

OC 180.150.25.250:28014 checked 6d ago

biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (06:45 UTC)
Source
Live server queries
Server address
180.150.25.250:28014
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 150

0% full

7-day average

0

peak –

Rank

#15,327

top 69% · #176 in OC

Last wipe

13d ago

biweekly schedule

Next wipe

5h

Thu 29 Oct, 22:50 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
  • It ranks #15,327 of all ranked servers, the top 69%, and #176 in OC, on player hours over the last seven days.
  • Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 22:50 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on [AU] OzRust.com Development

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 5h. Its biweekly schedule tag · low confidence

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
5hThu 29 Oct, 22:50 UTCOwn schedule
7d 1hThu 5 Nov, 19:00 UTCForce wipe FW
14d 5hThu 12 Nov, 22:50 UTCOwn schedule
28d 5hThu 26 Nov, 22:50 UTCOwn schedule
35d 1hThu 3 Dec, 19:00 UTCForce wipe FW
42d 5hThu 10 Dec, 22:50 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [AU] OzRust.com Development

No map picture published

Table 3: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 4: Characteristics of [AU] OzRust.com Development

What the server publishes and what was recorded

Address180.150.25.250:28014
RegionOC
Max players150
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 22:50 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average13 / 2000
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average0 / 150
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average2 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average3 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average5 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average0 / 30

10. Quick answers

From the figures on this page.

Wipe details

When does [AU] OzRust.com Development wipe, and how often?

The prediction for [AU] OzRust.com Development follows its tag, since too few of its wipes are on record to confirm the schedule. On Thursday 29 October at 22:50 UTC the next wipe is expected. The present world dates from 13 days 18 hours. Every two weeks, according to the schedule published in its tags, a wipe occurs.

What should you expect on wipe day at [AU] OzRust.com Development?

The average busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.

About the server

Is [AU] OzRust.com Development up, and how well has it held up?

Last seen 6 days 10 hours ago, [AU] OzRust.com Development is offline in this release. Of the 168 hours in the last 7 full days, it was up 31 of them, or 18%. It was first seen by Rust Census on 4 October 2026.

Which location does [AU] OzRust.com Development run from?

In Oceania [AU] OzRust.com Development lists itself, with its OC tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 180.150.25.250:28014 is its address.

What version of Rust has been recorded on [AU] OzRust.com Development?

This release lists [AU] OzRust.com Development on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does [AU] OzRust.com Development carry?

[AU] OzRust.com Development is offline at present; its last recording was 6 days 10 hours ago. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is [AU] OzRust.com Development placed?

For seven-day player hours [AU] OzRust.com Development is ranked #15,327 and #176 in Oceania, placing it in the top 69% of all ranked servers.

Tag details

Where does [AU] OzRust.com Development appear among the Rust Census lists and filters?

The Rust Census lists that [AU] OzRust.com Development fits are: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on [AU] OzRust.com Development carry?

Read by the game's server browser, [AU] OzRust.com Development publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp150 (Max players): Slots: 150; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; OC (Oceania): In the server browser it appears under Oceania. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on [AU] OzRust.com Development?

A procedural map runs on [AU] OzRust.com Development, generated by the game.

What settings and rules have been listed for [AU] OzRust.com Development?

The name of [AU] OzRust.com Development carries no gather rate. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join [AU] OzRust.com Development?

Enter client.connect 180.150.25.250:28014 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp150Max players Slots: 150.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

OCOceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.