Statistical profileOffline
[AU] OzRust.com Development
OC 180.150.25.250:28014 checked 6d ago
Connect to this server
1. Main points
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,327
top 69% · #176 in OC
Last wipe
13d ago
biweekly schedule
Next wipe
5h
Thu 29 Oct, 22:50 UTC
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 150 slots.
- It ranks #15,327 of all ranked servers, the top 69%, and #176 in OC, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 22:50 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on [AU] OzRust.com Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 22:50 UTC, in 5h. Its biweekly schedule tag · low confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 5h | Thu 29 Oct, 22:50 UTC | Own schedule |
| 7d 1h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 5h | Thu 12 Nov, 22:50 UTC | Own schedule |
| 28d 5h | Thu 26 Nov, 22:50 UTC | Own schedule |
| 35d 1h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 5h | Thu 10 Dec, 22:50 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [AU] OzRust.com Development
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 4: Characteristics of [AU] OzRust.com Development
What the server publishes and what was recorded
| Address | 180.150.25.250:28014 |
|---|---|
| Region | OC |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 22:50 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 36 on average | 13 / 2000 |
| [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 0 / 150 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 2 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 9 on average | 3 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 7 on average | 5 / 100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 0 / 30 |
10. Quick answers
From the figures on this page.
Wipe details
When does [AU] OzRust.com Development wipe, and how often?
The prediction for [AU] OzRust.com Development follows its tag, since too few of its wipes are on record to confirm the schedule. On Thursday 29 October at 22:50 UTC the next wipe is expected. The present world dates from 13 days 18 hours. Every two weeks, according to the schedule published in its tags, a wipe occurs.
What should you expect on wipe day at [AU] OzRust.com Development?
The average busiest point of its recent wipes drew 0 players. 1 hours after the latest wipe, the crowd peaked.
About the server
Is [AU] OzRust.com Development up, and how well has it held up?
Last seen 6 days 10 hours ago, [AU] OzRust.com Development is offline in this release. Of the 168 hours in the last 7 full days, it was up 31 of them, or 18%. It was first seen by Rust Census on 4 October 2026.
Which location does [AU] OzRust.com Development run from?
In Oceania [AU] OzRust.com Development lists itself, with its OC tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 180.150.25.250:28014 is its address.
What version of Rust has been recorded on [AU] OzRust.com Development?
This release lists [AU] OzRust.com Development on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does [AU] OzRust.com Development carry?
[AU] OzRust.com Development is offline at present; its last recording was 6 days 10 hours ago. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is [AU] OzRust.com Development placed?
For seven-day player hours [AU] OzRust.com Development is ranked #15,327 and #176 in Oceania, placing it in the top 69% of all ranked servers.
Tag details
Where does [AU] OzRust.com Development appear among the Rust Census lists and filters?
The Rust Census lists that [AU] OzRust.com Development fits are: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings do the tags on [AU] OzRust.com Development carry?
Read by the game's server browser, [AU] OzRust.com Development publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp150 (Max players): Slots: 150; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; OC (Oceania): In the server browser it appears under Oceania. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on [AU] OzRust.com Development?
A procedural map runs on [AU] OzRust.com Development, generated by the game.
What settings and rules have been listed for [AU] OzRust.com Development?
The name of [AU] OzRust.com Development carries no gather rate. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join [AU] OzRust.com Development?
Enter client.connect 180.150.25.250:28014 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp150 | Max players Slots: 150. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Game build: 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
OC | Oceania In the server browser it appears under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.