Statistical profileOffline
Sharts testing
168.100.162.21:30015 checked 2d ago
Connect to this server
1. Main points
Players now
1/ ?
7-day average
0
peak 2
Rank
#9,273
top 42%
No wipes
resets
11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- The server is offline; at its last check there were 1 players on it.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,273 of all ranked servers, the top 42%, on player hours over the last seven days.
- It makes a new world every few hours (11 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Sharts testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC3d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC7d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC10d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC10d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC23d ago | 1 | – | 13.1 days | 0 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of Sharts testing
What the server publishes and what was recorded
| Address | 168.100.162.21:30015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 16 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 115 on average | 147 / 300 |
| Pickle Rust EU Monthly | EU · no group limit · 50 on average | 47 / 100 |
| RaidLab | groups of 8+ · 34 on average | 200 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 1 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 2 / 300 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 2 / 50 |
9. Quick answers
From the figures on this page.
Wipe records
When does Sharts testing wipe, and how often?
Neither a wipe schedule nor any counted wipes are kept by Sharts testing, which generates a new world every few hours.
About the server
Is Sharts testing up, and how well has it held up?
Last seen 2 days 3 hours ago, Sharts testing is offline in this release. A total of 29 of 168 hours were up over 7 full days, which is 17% of the time. It was first seen by Rust Census on 16 September 2026.
In which location is Sharts testing based?
No region is given by Sharts testing. Rust Census does not look up where the machine stands; it shows where a server says it is. 168.100.162.21:30015 is its address.
On which Rust version does Sharts testing operate?
Rust network protocol 2635 and build 168909 on Linux is the version Sharts testing runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Sharts testing carry?
Sharts testing is offline at present; its last recording was 2 days 3 hours ago. Averaged over seven days: 0 players, with a peak of 2.
In the rankings of Rust servers, where is Sharts testing placed?
The rank for Sharts testing is #9,273 on seven-day player hours, in the top 42% of ranked servers.
Tags, lists
Where does Sharts testing appear among the Rust Census lists and filters?
The Rust Census lists that Sharts testing fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Sharts testing carry?
Read by the game's server browser, Sharts testing publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Sharts testing?
The procedural map on Sharts testing is generated by the game, measures 1,500 and carries seed 47856. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.
How is Sharts testing configured, and what rules does it keep?
The name of Sharts testing carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Sharts testing?
You can open the console in Rust with F1 and enter client.connect 168.100.162.21:30015; or press Launch Rust and join on this page, and you are connected through Steam.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players 0 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.