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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 63,710 players on 11,765 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

168.100.161.129:28189 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (22:40 UTC)
Source
Live server queries
Server address
168.100.161.129:28189
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ 300

0% full

7-day average

4

peak 26

Rank

#1,545

top 7%

No wipes

resets

7 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 1 players on it, 0% of its 300 slots.
  • Over the last seven days it averaged 4 players, with a peak of 26.
  • It ranks #1,545 of all ranked servers, the top 7%, on player hours over the last seven days.
  • It makes a new world every few hours (7 this week): those are resets, not wipes.

2. Players

Figure 1: Players on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Players now and over time, UTC

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020023:0008:0017:0003:0012:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC19h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

6000 · seed 1337

Map of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Table 2: The world

As the server publishes it

MapTHE WAR MAP
Size6000
Seed1337

7. Server characteristics

Table 3: Characteristics of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

What the server publishes and what was recorded

Address168.100.161.129:28189
Region–
Max players300
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen13 Sep 2026

8. About this server

In its own words: the description the server publishes, unedited.

Welcome to THE WAR server to train your aim and gameplay! - Combat Arenas - FaceChecks - Scrims - FFA - GunGame - AimTrain - Creative - HeliBattles - Lobby Parkour - https://thewar.tip4serv.com

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 219 on average227 / 500
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 189 on average202 / 300
UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 54 on average70 / 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 35 on average27 / 200
UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average17 / 250
US Hub 01EU · groups of 1000+ · 13 on average7 / 3300

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: what is it?

No reset on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server record

What does the record show for the uptime and current status of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

At the latest check, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C was online. By its own reported uptime, it restarted about 18 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C show?

The figures for the last 48 hours give an average of 120 server fps and a minimum of 120. Buildings, deployables and everything else in the world took the entity count to 2,169. The peak memory use recorded was 2,612 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Pointing to Europe is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 168.100.161.129:28189 is its address.

What version of Rust has been recorded on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

This release lists [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carry?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C stands at 1 players from 300 slots in this release. This release records a seven-day average of 4 players and a peak of 26. Over the past 48 hours the highest average fell at 15:00 UTC: 13 players.

What position does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hold in the server rankings?

For seven-day player hours, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is ranked #1,545, placing it in the top 7% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Included in these Rust Census lists is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: EU Rust servers: the regional count, Modded Rust servers, counted and Aim training servers, counted. Under these filters it comes up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by each tag shown on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Read by the game's server browser, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^d (Combat training): For aim and PvP practice, with loot provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map has been recorded for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The procedural map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is generated by the game, measures 6,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: THE WAR MAP.

On [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, what rules and settings are in force?

No gather rate is recorded for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C in its name. 8 players is the group limit, the game's default. minigames & battle royale is the game mode recorded, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Enter client.connect 168.100.161.129:28189 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://thewar.tip4serv.com is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp300Max players The server holds 300 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Gameplay

^eMinigames The format is minigames, including arenas, Bedwars and parkour.
^dCombat training For aim and PvP practice, with loot provided.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.