Statistical profileOffline
FortCargo [Dev Modded]
164.160.119.229:28035 checked 19d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,618
top 62%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #13,618 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 19d ago.
2. Players
Figure 1: Players on FortCargo [Dev Modded]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.8 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 10:18 UTC19d ago | 1 | – | running | 0 |
| Fri 9 Oct, 17:29 UTC19d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 20:32 UTC20d ago | 1 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of FortCargo [Dev Modded]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of FortCargo [Dev Modded]
What the server publishes and what was recorded
| Address | 164.160.119.229:28035 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 10:18 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 2 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 2 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 2 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 3 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0 / 100 |
| ほしラス2 | EA · no group limit · 1 on average | 1 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
When does FortCargo [Dev Modded] wipe, and how often?
FortCargo [Dev Modded] wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 19 days 5 hours ago.
On FortCargo [Dev Modded], what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server record
What does the record show for the uptime and current status of FortCargo [Dev Modded]?
Last seen 19 days 3 hours ago, FortCargo [Dev Modded] is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 7 October 2026.
Which location does FortCargo [Dev Modded] run from?
A region is not published by FortCargo [Dev Modded]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 164.160.119.229:28035 it is addressed.
What version of Rust has been recorded on FortCargo [Dev Modded]?
The version in use on FortCargo [Dev Modded] is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on FortCargo [Dev Modded]?
At this release FortCargo [Dev Modded] is offline, having last been seen 19 days 3 hours ago.
What position does FortCargo [Dev Modded] hold in the server rankings?
The rank for FortCargo [Dev Modded] is #13,618 on seven-day player hours, in the top 62% of ranked servers.
Tags, lists
Where does FortCargo [Dev Modded] appear among the Rust Census lists and filters?
Included in these Rust Census lists is FortCargo [Dev Modded]: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.
The tags on FortCargo [Dev Modded]: what do they indicate?
Read by the game's server browser, FortCargo [Dev Modded] publishes these tags: gmhardcore (Game mode): A harsher ruleset applies: hardcore; mp10 (Max players): 10 slots are available; ts0 (Group limit): No team system is in use here; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on FortCargo [Dev Modded]?
The game generates the procedural map on FortCargo [Dev Modded].
What settings and rules have been listed for FortCargo [Dev Modded]?
The name of FortCargo [Dev Modded] carries no gather rate. Group limits are not published here. hardcore is the game mode recorded, Facepunch's hardest mode. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join FortCargo [Dev Modded]?
Enter client.connect 164.160.119.229:28035 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y
Game
gmhardcore | Game mode A harsher ruleset applies: hardcore. |
|---|---|
mp10 | Max players 10 slots are available. |
ts0 | Group limit No team system is in use here. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build Game build: 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.