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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,000 players on 11,699 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

The Final Stand

157.85.90.185:28015 checked 14m ago

moddedoxide
Release date
Next release
In five minutes (00:35 UTC)
Source
Live server queries
Server address
157.85.90.185:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 75

0% full

7-day average

0

peak 2

Rank

#9,507

top 43%

No wipes

resets

8 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 75 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,507 of all ranked servers, the top 43%, on player hours over the last seven days.
  • It makes a new world every few hours (8 this week): those are resets, not wipes.

2. Players

Figure 1: Players on The Final Stand

Players now and over time, UTC

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040001:0010:0019:0005:0014:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:52 UTC51m ago – – – 0
Fri 23 Oct, 17:04 UTC4d ago – – – 0
Fri 23 Oct, 16:55 UTC4d ago – – – 1
Fri 23 Oct, 16:47 UTC4d ago – – – 0
Fri 23 Oct, 16:19 UTC4d ago – – – 0
Thu 22 Oct, 04:29 UTC5d ago – – – 2
Thu 22 Oct, 04:16 UTC5d ago – – – 2
Thu 22 Oct, 04:12 UTC5d ago – – – 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of The Final Stand

2200 · seed 13825

Map of The Final Stand

Table 2: The world

As the server publishes it

MapProcedural Map
Size2200
Seed13825
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of The Final Stand

What the server publishes and what was recorded

Address157.85.90.185:28015
Region–
Max players75
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen22 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10EU · groups of 8+ · weekly · 125 on average72 / 300
EU Hub 01EU · groups of 1000+ · 22 on average18 / 3300
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 3 on average1 / 50
A Shockbyte Rust Servergroups of 8+ · 3 on average1 / 40
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 28.10EU · groups of 8+ · monthly · 2 on average1 / 300
New guys play groundgroups of 8+ · 1 on average0 / 5

9. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on The Final Stand?

Neither a wipe schedule nor any counted wipes are kept by The Final Stand, which generates a new world every few hours.

About the server

What does the record show for the uptime and current status of The Final Stand?

This release records The Final Stand as online. By its own reported uptime, it restarted about 4 days 6 hours ago. A total of 96 of 120 hours were up over 5 full days, which is 80% of the time. First recorded by Rust Census on 22 October 2026.

What does the performance record of The Final Stand show?

The figures for the last 48 hours give an average of 235 server fps and a minimum of 223. Buildings, deployables and everything else in the world took the entity count to 20,687. The peak memory use recorded was 5,426 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does The Final Stand run from?

No region is given by The Final Stand. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.90.185:28015 is its address.

On which Rust version does The Final Stand operate?

This release lists The Final Stand on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on The Final Stand?

At counting time The Final Stand recorded 0 players across 75 slots. Averaged over seven days: 0 players, with a peak of 2.

In the rankings of Rust servers, where is The Final Stand placed?

For seven-day player hours, The Final Stand is ranked #9,507, placing it in the top 43% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry The Final Stand?

These Rust Census lists include The Final Stand: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on The Final Stand: what do they indicate?

Read by the game's server browser, The Final Stand publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for The Final Stand?

Size 2,200 and seed 13825: that is the procedural map on The Final Stand, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On The Final Stand, what rules and settings are in force?

The name of The Final Stand carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join The Final Stand?

Enter client.connect 157.85.90.185:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp75Max players The server holds 75 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.