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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 68,197 players on 11,798 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

PotatoServer.Live | PvE RPG Zombies & Bosses

144.202.49.95:28015 checked 1d ago

monthly wipes moddedoxidepve
Release date
Next release
In five minutes (08:15 UTC)
Source
Live server queries
Server address
144.202.49.95:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,348

top 69%

Last wipe

18d ago

monthly schedule

Next wipe

7d 21h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,348 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 18d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on PotatoServer.Live | PvE RPG Zombies & Bosses

Players now and over time, UTC

AveragePeak
0123422:0000:0002:0004:0006:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020022:0000:0002:0004:0006:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

Usual gap

23.8 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 21hThu 5 Nov, 19:00 UTCForce wipe FW
35d 21hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 10 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 04:19 UTC18d ago 2 – running 0
Wed 16 Sep, 10:10 UTC42d ago 2 halved by day 1 23.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of PotatoServer.Live | PvE RPG Zombies & Bosses

4500 · seed 6738

Map of PotatoServer.Live | PvE RPG Zombies & Bosses

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed6738
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of PotatoServer.Live | PvE RPG Zombies & Bosses

What the server publishes and what was recorded

Address144.202.49.95:28015
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe10 Oct 2026, 04:19 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

PotatoServer.Live PvE | Zombies, AI factions, capturable monuments, world bosses, raid bases, quests, skills, economy, shops, homes, backpacks, fast crafting/smelting, events, seasons & friendly community.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average59 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average44 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average33 / 200
1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average33 / 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average33 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average29 / 100

11. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on PotatoServer.Live | PvE RPG Zombies & Bosses?

The force wipe is the only wipe PotatoServer.Live | PvE RPG Zombies & Bosses takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 18 days 17 hours. The tags list a wipe schedule of one month.

What should you expect on wipe day at PotatoServer.Live | PvE RPG Zombies & Bosses?

Recent wipes drew an average peak of 2 players. On the latest wipe, 7 hours passed before the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.

Server details

What does the record show for the uptime and current status of PotatoServer.Live | PvE RPG Zombies & Bosses?

Last seen 37 hours ago, PotatoServer.Live | PvE RPG Zombies & Bosses is offline in this release. By its own reported uptime, it restarted about 46 hours ago. Of the 168 hours in the last 7 full days, it was up 153 of them, or 91%. It was first seen by Rust Census on 13 September 2026.

How well does PotatoServer.Live | PvE RPG Zombies & Bosses perform?

Average server fps over the last 48 hours was 93, with a low of 81. The world carried up to 113,699 entities, including buildings, deployables and all else. Up to 4,369 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is PotatoServer.Live | PvE RPG Zombies & Bosses based?

No region is published by PotatoServer.Live | PvE RPG Zombies & Bosses. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 144.202.49.95:28015 is its address.

What version of Rust has been recorded on PotatoServer.Live | PvE RPG Zombies & Bosses?

Rust network protocol 2634 and build 167398 on Linux is the version PotatoServer.Live | PvE RPG Zombies & Bosses runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on PotatoServer.Live | PvE RPG Zombies & Bosses?

The last count for PotatoServer.Live | PvE RPG Zombies & Bosses was 37 hours ago; it is offline at present. This release gives a seven-day average of 0 players.

What position does PotatoServer.Live | PvE RPG Zombies & Bosses hold in the server rankings?

The rank for PotatoServer.Live | PvE RPG Zombies & Bosses is #15,348 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does PotatoServer.Live | PvE RPG Zombies & Bosses appear among the Rust Census lists and filters?

Included in these Rust Census lists is PotatoServer.Live | PvE RPG Zombies & Bosses: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on PotatoServer.Live | PvE RPG Zombies & Bosses: what do they indicate?

Read by the game's server browser, PotatoServer.Live | PvE RPG Zombies & Bosses publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^r (Roleplay): Roleplay is the format here; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on PotatoServer.Live | PvE RPG Zombies & Bosses?

Size 4,500 and seed 6738: that is the procedural map on PotatoServer.Live | PvE RPG Zombies & Bosses, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is PotatoServer.Live | PvE RPG Zombies & Bosses configured, and what rules does it keep?

No gather rate is given in the name of PotatoServer.Live | PvE RPG Zombies & Bosses. The group cap stands at 8 players, the default for the game. roleplay is the game mode recorded, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join PotatoServer.Live | PvE RPG Zombies & Bosses?

You can open the console in Rust with F1 and enter client.connect 144.202.49.95:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://PotatoServer.Live.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players The server holds 100 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167398Build The server runs game build 167398.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^rRoleplay Roleplay is the format here.
^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.