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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 93,384 players on 11,848 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Zoo Crew

135.148.10.248:24540 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (15:30 UTC)
Source
Live server queries
Server address
135.148.10.248:24540
First recorded
25 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 3

0% full

7-day average

0

peak 2

Rank

#5,030

top 23%

No wipes

resets

9 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • There were 0 players on it, 0% of its 3 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #5,030 of all ranked servers, the top 23%, on player hours over the last seven days.
  • It makes a new world every few hours (9 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Zoo Crew

Players now and over time, UTC

AveragePeak
00.511.5216:0023:0005:0001:0007:0014:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040016:0023:0005:0001:0007:0014:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 06:33 UTC9h ago – – – 0
Thu 29 Oct, 00:58 UTC14h ago – – – 0
Wed 28 Oct, 13:16 UTC1d ago – – – 0
Wed 28 Oct, 10:35 UTC1d ago – – – 0
Wed 28 Oct, 10:04 UTC1d ago – – – 0
Sun 25 Oct, 00:36 UTC4d ago – – – 0
Sun 25 Oct, 00:10 UTC4d ago 2 held half 3.4 days 0
Sat 24 Oct, 15:36 UTC4d ago – – – 0
Sat 24 Oct, 14:33 UTC5d ago 2 – 0.4 days 0
Sun 18 Oct, 04:19 UTC11d ago – – – 0

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Zoo Crew

4250 · seed 1903

Map of Zoo Crew

Table 2: The world

As the server publishes it

MapProcedural Map
Size4250
Seed1903
Open on RustMaps

7. Server characteristics

Table 3: Characteristics of Zoo Crew

What the server publishes and what was recorded

Address135.148.10.248:24540
Region–
Max players3
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen25 Sep 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 109 on average205 / 300
RaidLabgroups of 8+ · 32 on average0 / 50
EU Hub 01EU · groups of 1000+ · 24 on average19 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average3 / 300
A Shockbyte Rust Servergroups of 8+ · 2 on average0 / 40
Warriorsgroups of 8+ · 2 on average2 / 100

9. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Zoo Crew: what is it?

No reset on Zoo Crew counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.

Server record

How reliable is Zoo Crew, and is it online now?

This release records Zoo Crew as online. The uptime it reports puts the last restart at about 5 hours ago. Of the 168 hours in the last 7 full days, it was up 127 of them, or 76%. It was first seen by Rust Census on 25 September 2026.

What does the performance record of Zoo Crew show?

The figures for the last 48 hours give an average of 110 server fps and a minimum of 23. The world carried up to 119,549 entities, including buildings, deployables and all else. Up to 4,771 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

In which location is Zoo Crew based?

No region is given by Zoo Crew. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 135.148.10.248:24540 it is addressed.

What version of Rust has been recorded on Zoo Crew?

Rust network protocol 2635 and build 168909 on Linux is the version Zoo Crew runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for Zoo Crew?

At counting time Zoo Crew recorded 0 players across 3 slots. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 2 players.

What position does Zoo Crew hold in the server rankings?

The rank for Zoo Crew is #5,030 on seven-day player hours, in the top 23% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Zoo Crew?

These Rust Census lists include Zoo Crew: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on Zoo Crew: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Zoo Crew publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Zoo Crew?

Size 4,250 and seed 1903: that is the procedural map on Zoo Crew, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Zoo Crew configured, and what rules does it keep?

No gather rate is recorded for Zoo Crew in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to Zoo Crew?

Enter client.connect 135.148.10.248:24540 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp3Max players 3 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.