Statistical profileOnline
Zoo Crew
135.148.10.248:24540 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 3
0% full
7-day average
0
peak 2
Rank
#5,030
top 23%
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 3 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,030 of all ranked servers, the top 23%, on player hours over the last seven days.
- It makes a new world every few hours (9 this week): those are resets, not wipes.
2. Players
Figure 1: Players on Zoo Crew
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC5d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of Zoo Crew
What the server publishes and what was recorded
| Address | 135.148.10.248:24540 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 25 Sep 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 109 on average | 205 / 300 |
| RaidLab | groups of 8+ · 32 on average | 0 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 19 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 3 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 2 / 100 |
9. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Zoo Crew: what is it?
No reset on Zoo Crew counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server record
How reliable is Zoo Crew, and is it online now?
This release records Zoo Crew as online. The uptime it reports puts the last restart at about 5 hours ago. Of the 168 hours in the last 7 full days, it was up 127 of them, or 76%. It was first seen by Rust Census on 25 September 2026.
What does the performance record of Zoo Crew show?
The figures for the last 48 hours give an average of 110 server fps and a minimum of 23. The world carried up to 119,549 entities, including buildings, deployables and all else. Up to 4,771 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is Zoo Crew based?
No region is given by Zoo Crew. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 135.148.10.248:24540 it is addressed.
What version of Rust has been recorded on Zoo Crew?
Rust network protocol 2635 and build 168909 on Linux is the version Zoo Crew runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Zoo Crew?
At counting time Zoo Crew recorded 0 players across 3 slots. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 2 players.
What position does Zoo Crew hold in the server rankings?
The rank for Zoo Crew is #5,030 on seven-day player hours, in the top 23% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Zoo Crew?
These Rust Census lists include Zoo Crew: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
The tags on Zoo Crew: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Zoo Crew publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Zoo Crew?
Size 4,250 and seed 1903: that is the procedural map on Zoo Crew, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Zoo Crew configured, and what rules does it keep?
No gather rate is recorded for Zoo Crew in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Zoo Crew?
Enter client.connect 135.148.10.248:24540 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp3 | Max players 3 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.