Statistical profileOnline
Miaka's Testground - Private
OC 125.236.211.240:28027 checked 7m ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#5,702
top 26% · #129 in OC
Last wipe
1d ago
biweekly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,702 of all ranked servers, the top 26%, and #129 in OC, on player hours over the last seven days.
- Its current map went up 1d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Miaka's Testground - Private
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers, top 60% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Usual gap
2 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
67%
else halves by day 6
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 12d 22h | Wed 11 Nov, 07:43 UTC | Own schedule |
| 26d 22h | Wed 25 Nov, 07:43 UTC | Own schedule |
| 35d 9h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 40d 22h | Wed 9 Dec, 07:43 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 07:43 UTC1d ago | – | – | running | 0 |
| Thu 15 Oct, 08:38 UTC14d ago | 1 | halved by day 6 | 13 days | 1 |
| Wed 14 Oct, 00:14 UTC15d ago | 1 | – | 1.4 days | 0 |
| Thu 1 Oct, 20:28 UTC FW27d ago | 0 | – | 12.2 days | 0 |
| Tue 29 Sep, 20:23 UTC29d ago | 1 | held half | 2 days | 1 |
| Sun 27 Sep, 19:45 UTC31d ago | 1 | held half | 2 days | 0 |
| Sun 27 Sep, 02:35 UTC32d ago | 1 | – | 0.7 days | 0 |
| Sat 26 Sep, 19:37 UTC32d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 00:52 UTC36d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Fri 18 Sep, 11:36 UTC40d ago | 0 | – | 4.6 days | 0 |
| Thu 17 Sep, 09:57 UTC41d ago | 1 | – | 1.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Miaka's Testground - Private
4500 · seed 1722427781
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1722427781 |
8. Server characteristics
Table 4: Characteristics of Miaka's Testground - Private
What the server publishes and what was recorded
| Address | 125.236.211.240:28027 |
|---|---|
| Region | OC |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 28 Oct 2026, 07:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 35 on average | 48 / 2000 |
| [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 4 / 150 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 20 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 10 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 11 / 100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 4 / 30 |
10. Quick answers
From the figures on this page.
Wipe details
When does Miaka's Testground - Private wipe, and how often?
As its schedule cannot be confirmed from the few wipes of Miaka's Testground - Private on record, the prediction follows its tag. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 25 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.
How is wipe day run on Miaka's Testground - Private?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. The fall below half came by day 6 in those cases where it did not hold.
About the server
What does the record show for the uptime and current status of Miaka's Testground - Private?
Miaka's Testground - Private is online at the time of this release. About 15 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of Miaka's Testground - Private show?
Over the last 48 hours, server fps averaged 45; the lowest reading was 45. Buildings, deployables and everything else in the world took the entity count to 134,261. Up to 3,584 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Miaka's Testground - Private based?
Its OC tag is how Miaka's Testground - Private lists itself in Oceania. Rust Census does not look up where the machine stands; it shows where a server says it is. At 125.236.211.240:28027 it is addressed.
On which Rust version does Miaka's Testground - Private operate?
Rust network protocol 2635 and build 168909 on Linux is the version Miaka's Testground - Private runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Miaka's Testground - Private?
The present count is 0 players on Miaka's Testground - Private, out of 20 slots. Averaged over seven days: 0 players, with a peak of 2. An average of 1 players was recorded at 04:00 UTC, the busiest hour of the last 48.
How does Miaka's Testground - Private compare with other servers in the rankings?
On player hours over the last seven days Miaka's Testground - Private stands at #5,702, #129 in Oceania, in the top 26% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Miaka's Testground - Private?
Included in these Rust Census lists is Miaka's Testground - Private: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Which meanings do the tags on Miaka's Testground - Private carry?
These are the tags Miaka's Testground - Private publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe is run once a fortnight; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; modded (Modded): Plugins or settings alter the game on this modded server; OC (Oceania): Oceania is the region under which the browser lists it. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Miaka's Testground - Private?
Miaka's Testground - Private runs a procedural map of size 4,500 with seed 1722427781, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Miaka's Testground - Private?
No gather rate is recorded for Miaka's Testground - Private in its name. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Miaka's Testground - Private?
You can open the console in Rust with F1 and enter client.connect 125.236.211.240:28027; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://www.millarsoft.co.nz/rust/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts8,modded
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
modded | Modded Plugins or settings alter the game on this modded server. |
|---|
Region
OC | Oceania Oceania is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
