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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 38,138 players on 11,632 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

NA 104.143.2.47:28015 checked 3h ago

monthly wipes moddedcarbonpve
Release date
Next release
In five minutes (03:50 UTC)
Source
Live server queries
Server address
104.143.2.47:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

1

peak 3

Rank

#4,021

top 18% · #669 in NA

Last wipe

26d ago

monthly schedule

Next wipe

8d 12h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 3.
  • It ranks #4,021 of all ranked servers, the top 18%, and #669 in NA, on player hours over the last seven days.
  • Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Players now and over time, UTC

AveragePeak
0123414:0021:0005:0012:0020:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304014:0021:0005:0012:0020:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

Wipe-day peak

5

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 12hThu 5 Nov, 19:00 UTCForce wipe FW
36d 12hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW26d ago 5 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

4250 · seed 1337

Map of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Table 3: The world

As the server publishes it

MapCustom Map
Size4250
Seed1337

8. Server characteristics

Table 4: Characteristics of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

What the server publishes and what was recorded

Address104.143.2.47:28015
RegionNA
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 21:49 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

More possible features to come, new players always welcome! ◈--PURGE DAY LAST DAY BEFORE WIPE-- ◈--PVE Server(No Player Killing, Raiding, or Stealing Loot(Unless Purge Day))-- ◈--Free JetPacks for our Discord Verified players!-- ◈--Shop-- ◈--300+ RaidableBases(Easy,Medium,Hard,Expert,Nightmare,Chaos Difficulties)-- ◈--Survival Arena-- ◈--HeliSignals(Call your own Patrol Helicopter on demand)-- ◈--Personal Recyclers to place in your base for our Discord Verified(Members)-- ◈--Portable Repair Bench (/repair) or never repair with SkillTree-- ◈--BGrade, RemoveTool and No Stability for Base Building-- ◈--QuickSmelt and Faster Recycling- ◈--SkillTree and ZLevels-- ◈--Backpacks(Players get 48 slots, members that verify with discord get 96, 144 available on SkillTree)-- ◈--Monthly Wipes on Force Wipe-- ◈--Open Hackable Crates Faster-- ◈--Bigger Item Stacks-- ◈--Vehicle License-- ◈--2 Hour Days 15 Minute Nights with Vote Night Skip-- ◈--No Workbench Tax--

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 1 on average1 / 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 3 on average0 / 200
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average0 / 50
Outpost Omega | PVE | Build | Explore | ThriveNA · groups of 8+ · biweekly · 1 on average0 / 100
[US] RustDecay PVE 15x Relax & Build - No Kill No RaidNA · groups of 8+ · 15x · monthly · 12 on average8 / 50
[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 5 on average2 / 50

11. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The force wipe is the only wipe RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 26 days 9 hours. Its tags carry a monthly wipe schedule.

What should you expect on wipe day at RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

An average of 5 players attended at peak across recent wipes. On the latest wipe, 26 hours passed before the crowd peaked.

About the server

How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it online now?

Last seen 3 hours ago, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline in this release. The uptime it reports puts the last restart at about 23 hours ago. 158 of 168 hours on across the last 7 full days gives an uptime of 94%. It was first seen by Rust Census on 13 September 2026.

How well does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] perform?

Over the last 48 hours, server fps averaged 30; the lowest reading was 30. The world carried up to 148,049 entities, including buildings, deployables and all else. Up to 6,390 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run from?

In North America RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists itself, with its NA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. At 104.143.2.47:28015 it is addressed.

Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] running?

Rust network protocol 2635 and build 168909 on Linux is the version RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

At this release RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline, having last been seen 3 hours ago. Averaged over seven days: 1 players, with a peak of 3. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 2 players.

What position does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hold in the server rankings?

On player hours over the last seven days RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] stands at #4,021, #669 in North America, in the top 18% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The Rust Census lists that RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] fits are: Modded Rust servers, counted, Rust build servers: listed, Rust PvE servers, listed and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): North America is the region under which the browser lists it are the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs a procedural map of size 4,250 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.

On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], what rules and settings are in force?

No gather rate is given in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Enter client.connect 104.143.2.47:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://discord.com/invite/478SQzbUU9.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players 50 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Region

NANorth America North America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.