Statistical profileOnline
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base
OC 103.193.80.111:28080 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#11,299
top 51% · #164 in OC
Last wipe
22d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #11,299 of all ranked servers, the top 51%, and #164 in OC, on player hours over the last seven days.
- Its current map went up 22d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers, top 77% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Usual gap
4.9 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 9h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 05:31 UTC22d ago | 2 | – | running | 0 |
| Fri 2 Oct, 08:03 UTC27d ago | 2 | held half | 4.9 days | 0 |
| Thu 1 Oct, 06:01 UTC28d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 22:06 UTC44d ago | 0 | – | 16.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base
What the server publishes and what was recorded
| Address | 103.193.80.111:28080 |
|---|---|
| Region | OC |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 7 Oct 2026, 08:14 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 20 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 9 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 11 / 100 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 5 / 50 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 5 / 50 |
| [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 1 / 30 |
10. Quick answers
From the figures on this page.
Wipe records
When does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipe, and how often?
The force wipe is the only wipe Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 22 days 1 hours. Its tags carry a monthly wipe schedule.
On Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 47 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server details
How reliable is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, and is it online now?
This release records Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base as online. About 5 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base show?
Average server fps over the last 48 hours was 90, with a low of 63. Buildings, deployables and everything else in the world took the entity count to 254,326. Memory use reached 4,845 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base run from?
With its OC tag, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base lists itself in Oceania. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 103.193.80.111:28080 is its address.
What version of Rust has been recorded on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
This release lists Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base on Rust network protocol 2634 and build 167231, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 2.
How does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base compare with other servers in the rankings?
This release ranks Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base at #11,299 for seven-day player hours, #164 in Oceania, inside the top 51% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
The Rust Census lists that Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base fits are: Oceania Rust servers, Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base: what do they indicate?
These are the tags Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; OC (Oceania): In the server browser it appears under Oceania. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
Size 6,000 and seed 481981: that is the procedural map on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
On Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, what rules and settings are in force?
The name of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base carries no gather rate. The default applies: groups are capped at 8 players. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
Enter client.connect 103.193.80.111:28080 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://discord.com/invite/kuruA7cmqg.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167231,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167231 | Build The server runs game build 167231. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
OC | Oceania In the server browser it appears under Oceania. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.