Statistical profileOffline
[AU] All-Star Rust
OC 1.145.7.246:28015 checked 37d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,466
top 68% · #193 in OC
Last wipe
54d ago
monthly schedule
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,466 of all ranked servers, the top 68%, and #193 in OC, on player hours over the last seven days.
- Its current map went up 54d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [AU] All-Star Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers, top 89% in OC. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [AU] All-Star Rust
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [AU] All-Star Rust
What the server publishes and what was recorded
| Address | 1.145.7.246:28015 |
|---|---|
| Region | OC |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 3 Sep 2026, 18:53 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 34 on average | 49 / 100 |
| [AU] Facepunch Premium 1 | OC · groups of 8+ · monthly · 8 on average | 10 / 250 |
| [AU] Facepunch 1 | OC · groups of 8+ · monthly · 7 on average | 8 / 250 |
| AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 3 / 500 |
| ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 4 on average | 4 / 100 |
| [NZ] Vanilla Rust 1 | OC · groups of 8+ · monthly · 3 on average | 10 / 75 |
10. Quick answers
From the figures on this page.
Wipe details
When does [AU] All-Star Rust wipe, and how often?
An estimate from the force wipe gives the next wipe of [AU] All-Star Rust. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 54 days 14 hours ago. A monthly wipe schedule is published in its tags.
About the server
Is [AU] All-Star Rust up, and how well has it held up?
The latest count records [AU] All-Star Rust as offline, last seen 37 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 21 September 2026.
In which location is [AU] All-Star Rust based?
In Oceania [AU] All-Star Rust lists itself, with its OC tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 1.145.7.246:28015 it is addressed.
Which Rust version is [AU] All-Star Rust running?
Rust network protocol 2633 and build 164530 on Linux is the version [AU] All-Star Rust runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for [AU] All-Star Rust?
The last count for [AU] All-Star Rust was 37 days 6 hours ago; it is offline at present.
How does [AU] All-Star Rust compare with other servers in the rankings?
This release ranks [AU] All-Star Rust at #15,466 for seven-day player hours, #193 in Oceania, inside the top 68% of ranked servers.
Lists and tags
Where does [AU] All-Star Rust appear among the Rust Census lists and filters?
The Rust Census lists that [AU] All-Star Rust fits are: Oceania Rust servers, Community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on [AU] All-Star Rust: what do they indicate?
Read by the game's server browser, [AU] All-Star Rust publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; OC (Oceania): Oceania is the region under which the browser lists it. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for [AU] All-Star Rust?
A procedural map runs on [AU] All-Star Rust, generated by the game.
How is [AU] All-Star Rust configured, and what rules does it keep?
The name of [AU] All-Star Rust carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join [AU] All-Star Rust?
Enter client.connect 1.145.7.246:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2633,^m,^v,OC,gmrust,cs164530,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs164530 | Build The server runs game build 164530. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Region
OC | Oceania Oceania is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.