Statistical profileOnline
Jonathan's PVE Retreat
99.7.161.134:28015 checked 9m ago
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1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#6,958
top 31%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #6,958 of all ranked servers, the top 31%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Jonathan's PVE Retreat
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Jonathan's PVE Retreat
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Jonathan's PVE Retreat
What the server publishes and what was recorded
| Address | 99.7.161.134:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 22:54 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 35 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 46 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 35 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does Jonathan's PVE Retreat wipe, and how often?
With too few wipes of Jonathan's PVE Retreat on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 3 days 1 hours ago.
Server record
What does the record show for the uptime and current status of Jonathan's PVE Retreat?
This release records Jonathan's PVE Retreat as online. A total of 16 of 72 hours were up over 3 full days, which is 22% of the time. First recorded by Rust Census on 25 October 2026.
In which location is Jonathan's PVE Retreat based?
No region is given by Jonathan's PVE Retreat. Rust Census does not look up where the machine stands; it shows where a server says it is. At 99.7.161.134:28015 it is addressed.
What version of Rust has been recorded on Jonathan's PVE Retreat?
This release lists Jonathan's PVE Retreat on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Jonathan's PVE Retreat?
Jonathan's PVE Retreat stands at 1 players from 10 slots in this release. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 22:00 UTC, the busiest hour of the last 48.
How does Jonathan's PVE Retreat compare with other servers in the rankings?
For seven-day player hours, Jonathan's PVE Retreat is ranked #6,958, placing it in the top 31% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Jonathan's PVE Retreat?
These Rust Census lists include Jonathan's PVE Retreat: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The tags on Jonathan's PVE Retreat: what do they indicate?
Read by the game's server browser, Jonathan's PVE Retreat publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Jonathan's PVE Retreat?
Jonathan's PVE Retreat runs a procedural map, which the game generates.
How is Jonathan's PVE Retreat configured, and what rules does it keep?
No gather rate is given in the name of Jonathan's PVE Retreat. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Jonathan's PVE Retreat?
Enter client.connect 99.7.161.134:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.