Statistical profileOffline
RJ - Romeo and Juliet Development
99.183.144.97:28015 checked 4h ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,012
top 70%
Last wipe
21h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,012 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 21h ago.
2. Players
Figure 1: Players on RJ - Romeo and Juliet Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 3 Nov, 19:11 UTC22h ago | – | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of RJ - Romeo and Juliet Development
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RJ - Romeo and Juliet Development
What the server publishes and what was recorded
| Address | 99.183.144.97:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Nov 2026, 20:34 UTC |
| Hostname | – |
| First seen | 31 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| My Carbon Test Server | groups of 8+ · 361 on average | 0 / 50 |
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 158 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 04.11 | EU · groups of 8+ · weekly · 127 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11 | EU · groups of 16+ · weekly · 122 on average | 195 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11 | EU · groups of 16+ · monthly · 116 on average | 323 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11 | EU · groups of 16+ · monthly · 116 on average | 111 / 700 |
10. Quick answers
From the figures on this page.
Wipe records
When does RJ - Romeo and Juliet Development wipe, and how often?
Too few wipes of RJ - Romeo and Juliet Development are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 21 hours have passed since this world was made.
Server record
How reliable is RJ - Romeo and Juliet Development, and is it online now?
Last seen 4 hours ago, RJ - Romeo and Juliet Development is offline in this release. 72 of 72 hours on across the last 3 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 31 October 2026.
What location has been recorded for RJ - Romeo and Juliet Development?
A region is not published by RJ - Romeo and Juliet Development. Rust Census does not look up where the machine stands; it shows where a server says it is. At 99.183.144.97:28015 it is addressed.
On which Rust version does RJ - Romeo and Juliet Development operate?
This release lists RJ - Romeo and Juliet Development on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on RJ - Romeo and Juliet Development?
RJ - Romeo and Juliet Development is offline at present; its last recording was 4 hours ago. Averaged across seven days, the count is 0 players.
How does RJ - Romeo and Juliet Development compare with other servers in the rankings?
For seven-day player hours, RJ - Romeo and Juliet Development is ranked #16,012, placing it in the top 70% of all ranked servers.
Tag details
Where does RJ - Romeo and Juliet Development appear among the Rust Census lists and filters?
Included in these Rust Census lists is RJ - Romeo and Juliet Development: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on RJ - Romeo and Juliet Development?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed are the tags RJ - Romeo and Juliet Development publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on RJ - Romeo and Juliet Development?
RJ - Romeo and Juliet Development runs a procedural map, which the game generates.
On RJ - Romeo and Juliet Development, what rules and settings are in force?
No gather rate is given in the name of RJ - Romeo and Juliet Development. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to RJ - Romeo and Juliet Development?
You can open the console in Rust with F1 and enter client.connect 99.183.144.97:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.