Statistical profileOffline
Chrayntopia-dev
98.142.0.118:28015 checked 34d ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#16,226
top 71%
Last wipe
34d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #16,226 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 34d ago.
2. Players
Figure 1: Players on Chrayntopia-dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC34d ago | 0 | – | running | 0 |
| Thu 24 Sep, 14:31 UTC35d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 2 | halved by day 1 | 7.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Chrayntopia-dev
What the server publishes and what was recorded
| Address | 98.142.0.118:28015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 05:39 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 17 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 31 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 9 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 40 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 160 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Chrayntopia-dev: what is it?
No next wipe can be predicted for Chrayntopia-dev, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 34 days 19 hours ago.
What should you expect on wipe day at Chrayntopia-dev?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.
Server record
How reliable is Chrayntopia-dev, and is it online now?
Chrayntopia-dev is offline at the time of this release; it was last seen 34 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.
In which location is Chrayntopia-dev based?
No region is given by Chrayntopia-dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 98.142.0.118:28015 is its address.
What version of Rust has been recorded on Chrayntopia-dev?
Rust network protocol 2633 and build 165217 on Linux is the version Chrayntopia-dev runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Chrayntopia-dev?
At this release Chrayntopia-dev is offline, having last been seen 34 days 18 hours ago.
In the rankings of Rust servers, where is Chrayntopia-dev placed?
For seven-day player hours, Chrayntopia-dev is ranked #16,226, placing it in the top 71% of all ranked servers.
Lists and tags
Where does Chrayntopia-dev appear among the Rust Census lists and filters?
The Rust Census lists that Chrayntopia-dev fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Chrayntopia-dev: what do they indicate?
Read by the game's server browser, Chrayntopia-dev publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Chrayntopia-dev?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 2026832128, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
How is Chrayntopia-dev configured, and what rules does it keep?
No gather rate is recorded for Chrayntopia-dev in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players Slots: 0. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.