Statistical profileOnline
Chrayntopia-dev
98.142.0.118:28015 checked 13m ago
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1. Main points
Players now
0/ ?
7-day average
0
peak 1
Rank
#10,587
top 48%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,587 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Chrayntopia-dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC6d ago | – | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Chrayntopia-dev
What the server publishes and what was recorded
| Address | 98.142.0.118:28015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 18:02 UTC |
| Hostname | – |
| First seen | 27 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 49 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 63 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Chrayntopia-dev wipe, and how often?
The rhythm of Chrayntopia-dev's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 6 days 11 hours.
Server details
What does the record show for the uptime and current status of Chrayntopia-dev?
Chrayntopia-dev is online at the time of this release. By its own reported uptime, it restarted about 9 hours ago. The figures for the last full day, 1 in all, show it up 92% of the time, 22 of 24 hours. First recorded by Rust Census on 27 October 2026.
Does Chrayntopia-dev hold a steady frame rate and connection?
Average server fps over the last 48 hours was 186, with a low of 121. Buildings, deployables and everything else in the world took the entity count to 110,505. Up to 4,256 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does Chrayntopia-dev run from?
No region is published by Chrayntopia-dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 98.142.0.118:28015 is its address.
What version of Rust has been recorded on Chrayntopia-dev?
Rust network protocol 2635 and build 168909 on Linux is the version Chrayntopia-dev runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Chrayntopia-dev?
The current count for Chrayntopia-dev stands at 0 players. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 00:00 UTC: 1 players.
In the rankings of Rust servers, where is Chrayntopia-dev placed?
The rank for Chrayntopia-dev is #10,587 on seven-day player hours, in the top 48% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Chrayntopia-dev?
The Rust Census lists that Chrayntopia-dev fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Chrayntopia-dev carry?
These are the tags Chrayntopia-dev publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Chrayntopia-dev?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for Chrayntopia-dev?
The name of Chrayntopia-dev carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.