Statistical profileOffline
Hello Darkness PVE
97.247.19.87:28015 checked 1d ago
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1. Main points
Players now
1/ 100
1% full
7-day average
1
peak 4
Rank
#3,409
top 15%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 4.
- It ranks #3,409 of all ranked servers, the top 15%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on Hello Darkness PVE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Hello Darkness PVE
4500 · seed 1470027
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1470027 |
8. Server characteristics
Table 3: Characteristics of Hello Darkness PVE
What the server publishes and what was recorded
| Address | 97.247.19.87:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 02:58 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Hello Darkness PvE Build, explore, and survive together. Player and base protection during PvE. Team-protected resource loot. No upkeep for claimed wood-tier bases and above; twig decays. Full PvP, looting, and raiding during the final 48 hours before wipe. Map wipes: First Thursday monthly at noon Boise time. Blueprint wipes: Every two months, starting December 3, 2026.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 147 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 176 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 84 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 35 / 1000 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does Hello Darkness PVE wipe, and how often?
The rhythm of Hello Darkness PVE's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 8 days 5 hours ago.
Server details
Is Hello Darkness PVE up, and how well has it held up?
The latest count records Hello Darkness PVE as offline, last seen 29 hours ago. By its own reported uptime, it restarted about 31 hours ago. A total of 148 of 168 hours were up over 7 full days, which is 88% of the time. It was first seen by Rust Census on 20 October 2026.
How well does Hello Darkness PVE perform?
Over the last 48 hours, server fps averaged 57; the lowest reading was 38. Buildings, deployables and everything else in the world took the entity count to 121,574. The peak memory use recorded was 3,988 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Hello Darkness PVE based?
No region is given by Hello Darkness PVE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 97.247.19.87:28015 it is addressed.
On which Rust version does Hello Darkness PVE operate?
Rust network protocol 2635 and build 168909 on Windows is the version Hello Darkness PVE runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Hello Darkness PVE carry?
The last count for Hello Darkness PVE was 29 hours ago; it is offline at present. This release records a seven-day average of 1 players and a peak of 4. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 2 players.
What position does Hello Darkness PVE hold in the server rankings?
The rank for Hello Darkness PVE is #3,409 on seven-day player hours, in the top 15% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Hello Darkness PVE?
These Rust Census lists include Hello Darkness PVE: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Hello Darkness PVE: what do they indicate?
These are the tags Hello Darkness PVE publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Hello Darkness PVE?
Size 4,500 and seed 1470027: that is the procedural map on Hello Darkness PVE, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Hello Darkness PVE configured, and what rules does it keep?
No gather rate is recorded for Hello Darkness PVE in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Hello Darkness PVE?
Enter client.connect 97.247.19.87:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.