Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,229 players on 11,595 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Hello Darkness PVE

97.171.185.161:28015 checked 13h ago

moddedoxide
Release date
Next release
In five minutes (15:30 UTC)
Source
Live server queries
Server address
97.171.185.161:28015
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,423

top 69%

Last wipe

8d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,423 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on Hello Darkness PVE

Players now and over time, UTC

AveragePeak
0123403:0005:0008:0010:0013:0015:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608003:0005:0008:0010:0013:0015:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Hello Darkness PVE

4500 · seed 1470027

Map of Hello Darkness PVE

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1470027
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Hello Darkness PVE

What the server publishes and what was recorded

Address97.171.185.161:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 02:58 UTC
Hostname–
First seen27 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

Hello Darkness PvE Build, explore, and survive together. Player and base protection during PvE. Team-protected resource loot. No upkeep for claimed wood-tier bases and above; twig decays. Full PvP, looting, and raiding during the final 48 hours before wipe. Map wipes: First Thursday monthly at noon Boise time. Blueprint wipes: Every two months, starting December 3, 2026.

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 158 on average47 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average27 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average10 / 1000

11. Quick answers

From the figures on this page.

Wipe details

When does Hello Darkness PVE wipe, and how often?

The rhythm of Hello Darkness PVE's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 8 days 1 hours.

Server details

Is Hello Darkness PVE up, and how well has it held up?

Hello Darkness PVE is offline at the time of this release; it was last seen 13 hours ago. By its own reported uptime, it restarted about 11 hours ago. It was first seen by Rust Census on 27 October 2026.

Does Hello Darkness PVE hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 64 server fps and a minimum of 52. Buildings, deployables and everything else in the world took the entity count to 121,515. Up to 3,223 MB of memory was used. Players feel low fps and a rising entity count as lag.

What location has been recorded for Hello Darkness PVE?

No region is given by Hello Darkness PVE. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 97.171.185.161:28015 it is addressed.

On which Rust version does Hello Darkness PVE operate?

Rust network protocol 2635 and build 168909 on Windows is the version Hello Darkness PVE runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Hello Darkness PVE carry?

At this release Hello Darkness PVE is offline, having last been seen 13 hours ago. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Hello Darkness PVE placed?

The rank for Hello Darkness PVE is #15,423 on seven-day player hours, in the top 69% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Hello Darkness PVE?

The Rust Census lists that Hello Darkness PVE fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Hello Darkness PVE?

These are the tags Hello Darkness PVE publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on Hello Darkness PVE?

Hello Darkness PVE runs a procedural map of size 4,500 with seed 1470027, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Hello Darkness PVE, what rules and settings are in force?

No gather rate is recorded for Hello Darkness PVE in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Hello Darkness PVE?

Enter client.connect 97.171.185.161:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players Slots: 100.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.