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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,961 players on 11,791 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

10ms

95.55.118.66:28015 checked 17d ago

moddedoxide
Release date
Next release
In five minutes (16:55 UTC)
Source
Live server queries
Server address
95.55.118.66:28015
First recorded
2 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 15

7% full

7-day average

0

peak –

Rank

#15,119

top 68%

Last wipe

17d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 7% of its 15 slots.
  • It ranks #15,119 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 17d ago.

2. Players

Figure 1: Players on 10ms

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 10:48 UTC17d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 10ms

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of 10ms

What the server publishes and what was recorded

Address95.55.118.66:28015
Region–
Max players15
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 10:48 UTC
Hostname–
First seen2 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average89 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average79 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on 10ms?

Too few wipes of 10ms are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 17 days 11 hours.

What should you expect on wipe day at 10ms?

Recent wipes drew an average peak of 1 players. On the latest wipe, 6 hours passed before the crowd peaked.

Server details

How reliable is 10ms, and is it online now?

Last seen 17 days 5 hours ago, 10ms is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 2 October 2026.

In which location is 10ms based?

A region is not published by 10ms. Rust Census does not look up where the machine stands; it shows where a server says it is. 95.55.118.66:28015 is its address.

Which Rust version is 10ms running?

This release lists 10ms on Rust network protocol 2634 and build 167398, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does 10ms carry?

10ms is offline at present; its last recording was 17 days 5 hours ago.

How does 10ms compare with other servers in the rankings?

For seven-day player hours, 10ms is ranked #15,119, placing it in the top 68% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover 10ms?

The Rust Census lists that 10ms fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on 10ms carry?

These are the tags 10ms publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp15 (Max players): Slots: 15; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on 10ms?

The game generates the procedural map on 10ms.

On 10ms, what rules and settings are in force?

No gather rate is given in the name of 10ms. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join 10ms?

Enter client.connect 95.55.118.66:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp15,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp15Max players Slots: 15.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167398Build The server runs game build 167398.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.