Statistical profileOffline
BedWars Dev
95.52.119.35:28015 checked 12d ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#12,848
top 59%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- It ranks #12,848 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on BedWars Dev
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.1 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:15 UTC12d ago | 2 | – | running | 2 |
| Tue 13 Oct, 19:39 UTC14d ago | 2 | held half | 2.1 days | 0 |
| Sun 11 Oct, 20:11 UTC16d ago | 2 | – | 2 days | 0 |
| Sat 10 Oct, 23:32 UTC17d ago | 2 | – | 0.9 days | 0 |
| Wed 7 Oct, 23:05 UTC20d ago | 2 | held half | 3 days | 0 |
| Wed 7 Oct, 07:40 UTC20d ago | 2 | – | 0.6 days | 1 |
| Tue 6 Oct, 21:17 UTC21d ago | 2 | – | 0.4 days | 0 |
| Mon 5 Oct, 20:44 UTC22d ago | 3 | – | 1 days | 3 |
| Sun 4 Oct, 17:36 UTC23d ago | 3 | – | 1.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of BedWars Dev
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of BedWars Dev
What the server publishes and what was recorded
| Address | 95.52.119.35:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 21:40 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 91 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 93 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 37 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 14 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for BedWars Dev: what is it?
No next wipe can be predicted for BedWars Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 12 days 8 hours ago.
How is wipe day run on BedWars Dev?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
About the server
Is BedWars Dev up, and how well has it held up?
The latest count records BedWars Dev as offline, last seen 12 days 7 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 1 October 2026.
Which location does BedWars Dev run from?
No region is given by BedWars Dev. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 95.52.119.35:28015 is its address.
Which Rust version is BedWars Dev running?
This release lists BedWars Dev on Rust network protocol 2634 and build 166652, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does BedWars Dev carry?
At this release BedWars Dev is offline, having last been seen 12 days 7 hours ago.
What position does BedWars Dev hold in the server rankings?
For seven-day player hours, BedWars Dev is ranked #12,848, placing it in the top 59% of all ranked servers.
Tag details
Where does BedWars Dev appear among the Rust Census lists and filters?
The Rust Census lists that BedWars Dev fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on BedWars Dev?
Read by the game's server browser, BedWars Dev publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
On BedWars Dev, what rules and settings are in force?
The name of BedWars Dev carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join BedWars Dev?
Enter client.connect 95.52.119.35:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.