Statistical profileOffline
PROJECT ZERO | Story Co-op Survival
95.216.93.121:28015 checked 24d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
56d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,967 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 56d ago.
2. Players
Figure 1: Players on PROJECT ZERO | Story Co-op Survival
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of PROJECT ZERO | Story Co-op Survival
3500 · seed 20470317
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 20470317 |
8. Server characteristics
Table 3: Characteristics of PROJECT ZERO | Story Co-op Survival
What the server publishes and what was recorded
| Address | 95.216.93.121:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Sep 2026, 17:38 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does PROJECT ZERO | Story Co-op Survival wipe, and how often?
Too few wipes of PROJECT ZERO | Story Co-op Survival are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 56 days 1 hours ago.
About the server
Is PROJECT ZERO | Story Co-op Survival up, and how well has it held up?
PROJECT ZERO | Story Co-op Survival is offline at the time of this release; it was last seen 24 days ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.
Which location does PROJECT ZERO | Story Co-op Survival run from?
No region is published by PROJECT ZERO | Story Co-op Survival. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 95.216.93.121:28015 it is addressed.
On which Rust version does PROJECT ZERO | Story Co-op Survival operate?
This release lists PROJECT ZERO | Story Co-op Survival on Rust network protocol 2632 and build 162434, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on PROJECT ZERO | Story Co-op Survival?
PROJECT ZERO | Story Co-op Survival is offline at present; its last recording was 24 days ago.
What position does PROJECT ZERO | Story Co-op Survival hold in the server rankings?
The rank for PROJECT ZERO | Story Co-op Survival is #15,967 on seven-day player hours, in the top 71% of ranked servers.
Tag details
On Rust Census, which lists and filters carry PROJECT ZERO | Story Co-op Survival?
The Rust Census lists that PROJECT ZERO | Story Co-op Survival fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on PROJECT ZERO | Story Co-op Survival?
These are the tags PROJECT ZERO | Story Co-op Survival publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2632 (Protocol): To connect, your game version must match protocol 2632; cs162434 (Build): The server runs game build 162434; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on PROJECT ZERO | Story Co-op Survival?
The procedural map on PROJECT ZERO | Story Co-op Survival is generated by the game, measures 3,500 and carries seed 20470317. The same size and seed produce the same map; RustMaps shows it from this page.
How is PROJECT ZERO | Story Co-op Survival configured, and what rules does it keep?
No gather rate is given in the name of PROJECT ZERO | Story Co-op Survival. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join PROJECT ZERO | Story Co-op Survival?
Enter client.connect 95.216.93.121:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2632 | Protocol To connect, your game version must match protocol 2632. |
cs162434 | Build The server runs game build 162434. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.