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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 71,901 players on 11,757 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

ZMADHOUSE PVE

95.216.228.189:7781 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (23:05 UTC)
Source
Live server queries
Server address
95.216.228.189:7781
First recorded
13 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 70

0% full

7-day average

0

peak 1

Rank

#10,306

top 46%

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 70 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #10,306 of all ranked servers, the top 46%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on ZMADHOUSE PVE

Players now and over time, UTC

AveragePeak
00.250.50.75100:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020000:0009:0019:0003:0012:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

3

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:01 UTC10d ago 3 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of ZMADHOUSE PVE

3500 · seed 2147483647

Map of ZMADHOUSE PVE

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed2147483647
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of ZMADHOUSE PVE

What the server publishes and what was recorded

Address95.216.228.189:7781
Region–
Max players70
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 06:01 UTC
Hostname–
First seen13 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average65 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average20 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average67 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average267 / 310

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for ZMADHOUSE PVE: what is it?

Too few wipes of ZMADHOUSE PVE are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 10 days 17 hours have passed since this world was made.

What should you expect on wipe day at ZMADHOUSE PVE?

Recent wipes drew an average peak of 3 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server details

How reliable is ZMADHOUSE PVE, and is it online now?

This release records ZMADHOUSE PVE as online. By its own reported uptime, it restarted about 6 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 October 2026.

What does the performance record of ZMADHOUSE PVE show?

Over the last 48 hours, server fps averaged 112; the lowest reading was 90. Buildings, deployables and everything else in the world took the entity count to 76,405. Up to 5,247 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for ZMADHOUSE PVE?

A region is not published by ZMADHOUSE PVE. Rust Census does not look up where the machine stands; it shows where a server says it is. At 95.216.228.189:7781 it is addressed.

On which Rust version does ZMADHOUSE PVE operate?

Rust network protocol 2635 and build 168909 on Windows is the version ZMADHOUSE PVE runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does ZMADHOUSE PVE carry?

The present count is 0 players on ZMADHOUSE PVE, out of 70 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 06:00 UTC, with an average of 0 players.

How does ZMADHOUSE PVE compare with other servers in the rankings?

For seven-day player hours, ZMADHOUSE PVE is ranked #10,306, placing it in the top 46% of all ranked servers.

Tag details

Where does ZMADHOUSE PVE appear among the Rust Census lists and filters?

The Rust Census lists that ZMADHOUSE PVE fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on ZMADHOUSE PVE: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp70 (Max players): The server holds 70 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags ZMADHOUSE PVE publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for ZMADHOUSE PVE?

Size 3,500 and seed 2147483647: that is the procedural map on ZMADHOUSE PVE, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is ZMADHOUSE PVE configured, and what rules does it keep?

The name of ZMADHOUSE PVE carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to ZMADHOUSE PVE?

You can open the console in Rust with F1 and enter client.connect 95.216.228.189:7781; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://www.gameserverapp.com.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp70Max players The server holds 70 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.