Statistical profileOnline
ZMADHOUSE PVE
95.216.228.189:7781 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 70
0% full
7-day average
0
peak 1
Rank
#10,306
top 46%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 70 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,306 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on ZMADHOUSE PVE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ZMADHOUSE PVE
3500 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of ZMADHOUSE PVE
What the server publishes and what was recorded
| Address | 95.216.228.189:7781 |
|---|---|
| Region | – |
| Max players | 70 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 06:01 UTC |
| Hostname | – |
| First seen | 13 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 67 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 267 / 310 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for ZMADHOUSE PVE: what is it?
Too few wipes of ZMADHOUSE PVE are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 10 days 17 hours have passed since this world was made.
What should you expect on wipe day at ZMADHOUSE PVE?
Recent wipes drew an average peak of 3 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is ZMADHOUSE PVE, and is it online now?
This release records ZMADHOUSE PVE as online. By its own reported uptime, it restarted about 6 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 October 2026.
What does the performance record of ZMADHOUSE PVE show?
Over the last 48 hours, server fps averaged 112; the lowest reading was 90. Buildings, deployables and everything else in the world took the entity count to 76,405. Up to 5,247 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for ZMADHOUSE PVE?
A region is not published by ZMADHOUSE PVE. Rust Census does not look up where the machine stands; it shows where a server says it is. At 95.216.228.189:7781 it is addressed.
On which Rust version does ZMADHOUSE PVE operate?
Rust network protocol 2635 and build 168909 on Windows is the version ZMADHOUSE PVE runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does ZMADHOUSE PVE carry?
The present count is 0 players on ZMADHOUSE PVE, out of 70 slots. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 06:00 UTC, with an average of 0 players.
How does ZMADHOUSE PVE compare with other servers in the rankings?
For seven-day player hours, ZMADHOUSE PVE is ranked #10,306, placing it in the top 46% of all ranked servers.
Tag details
Where does ZMADHOUSE PVE appear among the Rust Census lists and filters?
The Rust Census lists that ZMADHOUSE PVE fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on ZMADHOUSE PVE: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp70 (Max players): The server holds 70 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags ZMADHOUSE PVE publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for ZMADHOUSE PVE?
Size 3,500 and seed 2147483647: that is the procedural map on ZMADHOUSE PVE, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is ZMADHOUSE PVE configured, and what rules does it keep?
The name of ZMADHOUSE PVE carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to ZMADHOUSE PVE?
You can open the console in Rust with F1 and enter client.connect 95.216.228.189:7781; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://www.gameserverapp.com.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp70 | Max players The server holds 70 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
