Statistical profileOffline
Rust Devblog 297 | Private
95.189.244.110:28015 checked 2d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,012
top 70%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,012 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Rust Devblog 297 | Private
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 1 Nov, 18:50 UTC2d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust Devblog 297 | Private
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog 297 | Private
What the server publishes and what was recorded
| Address | 95.189.244.110:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 1 Nov 2026, 18:50 UTC |
| Hostname | – |
| First seen | 1 Nov 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| My Carbon Test Server | groups of 8+ · 361 on average | 0 / 50 |
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 158 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 04.11 | EU · groups of 8+ · weekly · 127 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11 | EU · groups of 16+ · weekly · 122 on average | 195 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11 | EU · groups of 16+ · monthly · 116 on average | 323 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11 | EU · groups of 16+ · monthly · 116 on average | 111 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Rust Devblog 297 | Private wipe, and how often?
With too few wipes of Rust Devblog 297 | Private on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 2 days 23 hours have passed since this world was made.
On Rust Devblog 297 | Private, what happens on wipe day?
Recent wipes drew an average peak of 0 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server record
How reliable is Rust Devblog 297 | Private, and is it online now?
Last seen 2 days 22 hours ago, Rust Devblog 297 | Private is offline in this release. 0 of 48 hours on across the last 2 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 1 November 2026.
Which location does Rust Devblog 297 | Private run from?
No region is published by Rust Devblog 297 | Private. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 95.189.244.110:28015 it is addressed.
Which Rust version is Rust Devblog 297 | Private running?
Rust network protocol 2592 and build 124991 on Linux is the version Rust Devblog 297 | Private runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Rust Devblog 297 | Private carry?
The last count for Rust Devblog 297 | Private was 2 days 22 hours ago; it is offline at present. The seven-day average for this server is 0 players.
What position does Rust Devblog 297 | Private hold in the server rankings?
For seven-day player hours, Rust Devblog 297 | Private is ranked #16,012, placing it in the top 70% of all ranked servers.
Tags, lists
Where does Rust Devblog 297 | Private appear among the Rust Census lists and filters?
The Rust Census lists that Rust Devblog 297 | Private fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
What is meant by each tag shown on Rust Devblog 297 | Private?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; v2592 (Protocol): To connect, your game version must match protocol 2592; cs124991 (Build): Game build: 124991; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Rust Devblog 297 | Private publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Rust Devblog 297 | Private?
A procedural map runs on Rust Devblog 297 | Private, generated by the game.
On Rust Devblog 297 | Private, what rules and settings are in force?
The name of Rust Devblog 297 | Private carries no gather rate. Group limits are not published here. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Rust Devblog 297 | Private?
Enter client.connect 95.189.244.110:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
v2592 | Protocol To connect, your game version must match protocol 2592. |
cs124991 | Build Game build: 124991. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.