Statistical profileOffline
GAMEPLAY-AUDIT-ISOLATED
95.182.82.154:28715 checked 3d ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on GAMEPLAY-AUDIT-ISOLATED
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:49 UTC3d ago | 0 | – | running | 0 |
| Mon 19 Oct, 11:05 UTC9d ago | 0 | – | 5.8 days | 0 |
| Sat 17 Oct, 14:06 UTC11d ago | 0 | – | 1.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of GAMEPLAY-AUDIT-ISOLATED
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of GAMEPLAY-AUDIT-ISOLATED
What the server publishes and what was recorded
| Address | 95.182.82.154:28715 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 06:49 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 62 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on GAMEPLAY-AUDIT-ISOLATED?
GAMEPLAY-AUDIT-ISOLATED wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 3 days 16 hours have passed since this world was made.
What should you expect on wipe day at GAMEPLAY-AUDIT-ISOLATED?
Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
Is GAMEPLAY-AUDIT-ISOLATED up, and how well has it held up?
The latest count records GAMEPLAY-AUDIT-ISOLATED as offline, last seen 3 days 16 hours ago. A total of 1 of 168 hours were up over 7 full days, which is 1% of the time. It was first seen by Rust Census on 17 October 2026.
What location has been recorded for GAMEPLAY-AUDIT-ISOLATED?
No region is given by GAMEPLAY-AUDIT-ISOLATED. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 95.182.82.154:28715 is its address.
On which Rust version does GAMEPLAY-AUDIT-ISOLATED operate?
This release lists GAMEPLAY-AUDIT-ISOLATED on Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on GAMEPLAY-AUDIT-ISOLATED?
At this release GAMEPLAY-AUDIT-ISOLATED is offline, having last been seen 3 days 16 hours ago. The seven-day average for this server is 0 players.
How does GAMEPLAY-AUDIT-ISOLATED compare with other servers in the rankings?
For seven-day player hours, GAMEPLAY-AUDIT-ISOLATED is ranked #15,344, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry GAMEPLAY-AUDIT-ISOLATED?
Included in these Rust Census lists is GAMEPLAY-AUDIT-ISOLATED: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on GAMEPLAY-AUDIT-ISOLATED carry?
These are the tags GAMEPLAY-AUDIT-ISOLATED publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for GAMEPLAY-AUDIT-ISOLATED?
The game generates the procedural map on GAMEPLAY-AUDIT-ISOLATED.
What settings and rules have been listed for GAMEPLAY-AUDIT-ISOLATED?
No gather rate is given in the name of GAMEPLAY-AUDIT-ISOLATED. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is disabled.
Join details
What steps are needed to join GAMEPLAY-AUDIT-ISOLATED?
Enter client.connect 95.182.82.154:28715 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.