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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 101,834 players on 11,857 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Charred Gulch

95.156.238.17:11400 checked 6m ago

moddedoxide
Release date
Next release
In five minutes (19:55 UTC)
Source
Live server queries
Server address
95.156.238.17:11400
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,289

top 69%

Last wipe

28d ago

no schedule published

Next wipe

6d 23h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,289 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Charred Gulch

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02.557.51020:0005:0014:0000:0009:0018:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 23hThu 5 Nov, 19:00 UTCForce wipe FW
34d 23hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:12 UTC FW28d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Charred Gulch

4000 · seed 693820

Map of Charred Gulch

Table 3: The world

As the server publishes it

MapProcedural Map
Size4000
Seed693820
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Charred Gulch

What the server publishes and what was recorded

Address95.156.238.17:11400
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:12 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average87 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average60 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average170 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Charred Gulch?

Once a month, and only with the force wipe, does Charred Gulch wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 28 days 1 hours have passed since this world was made.

How is wipe day run on Charred Gulch?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

About the server

What does the record show for the uptime and current status of Charred Gulch?

This release records Charred Gulch as online. By its own reported uptime, it restarted about 2 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 1 October 2026.

Does Charred Gulch hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 10 server fps and a minimum of 10. Buildings, deployables and everything else in the world took the entity count to 91,555. The peak memory use recorded was 2,282 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is Charred Gulch based?

A region is not published by Charred Gulch. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 95.156.238.17:11400 it is addressed.

On which Rust version does Charred Gulch operate?

The version in use on Charred Gulch is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on Charred Gulch?

Charred Gulch stands at 0 players from 50 slots in this release. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Charred Gulch placed?

The rank for Charred Gulch is #15,289 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Charred Gulch?

Included in these Rust Census lists is Charred Gulch: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Charred Gulch carry?

Read by the game's server browser, Charred Gulch publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for Charred Gulch?

Size 4,000 and seed 693820: that is the procedural map on Charred Gulch, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is Charred Gulch configured, and what rules does it keep?

No gather rate is recorded for Charred Gulch in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Charred Gulch?

You can open the console in Rust with F1 and enter client.connect 95.156.238.17:11400; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp50Max players The server holds 50 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.