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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 45,345 players on 11,642 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

FREAK LAND [DE] | Eternal Christmas | Training | Weekly

95.104.188.34:28015 checked 7d ago

moddedcarbon
Release date
Next release
In five minutes (04:35 UTC)
Source
Live server queries
Server address
95.104.188.34:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,349

top 69%

Last wipe

7d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on FREAK LAND [DE] | Eternal Christmas | Training | Weekly

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of FREAK LAND [DE] | Eternal Christmas | Training | Weekly

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of FREAK LAND [DE] | Eternal Christmas | Training | Weekly

What the server publishes and what was recorded

Address95.104.188.34:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 04:20 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average149 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for FREAK LAND [DE] | Eternal Christmas | Training | Weekly: what is it?

The rhythm of FREAK LAND [DE] | Eternal Christmas | Training | Weekly's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 7 days 4 hours.

Server details

Is FREAK LAND [DE] | Eternal Christmas | Training | Weekly up, and how well has it held up?

Last seen 7 days 4 hours ago, FREAK LAND [DE] | Eternal Christmas | Training | Weekly is offline in this release. A total of 0 of 144 hours were up over 6 full days, which is 0% of the time. The first sighting of it by Rust Census was on 22 October 2026.

Which location does FREAK LAND [DE] | Eternal Christmas | Training | Weekly run from?

A region is not published by FREAK LAND [DE] | Eternal Christmas | Training | Weekly. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 95.104.188.34:28015 it is addressed.

On which Rust version does FREAK LAND [DE] | Eternal Christmas | Training | Weekly operate?

The version in use on FREAK LAND [DE] | Eternal Christmas | Training | Weekly is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does FREAK LAND [DE] | Eternal Christmas | Training | Weekly carry?

FREAK LAND [DE] | Eternal Christmas | Training | Weekly is offline at present; its last recording was 7 days 4 hours ago. This release gives a seven-day average of 0 players.

What position does FREAK LAND [DE] | Eternal Christmas | Training | Weekly hold in the server rankings?

For seven-day player hours, FREAK LAND [DE] | Eternal Christmas | Training | Weekly is ranked #15,349, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover FREAK LAND [DE] | Eternal Christmas | Training | Weekly?

These Rust Census lists include FREAK LAND [DE] | Eternal Christmas | Training | Weekly: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on FREAK LAND [DE] | Eternal Christmas | Training | Weekly?

These are the tags FREAK LAND [DE] | Eternal Christmas | Training | Weekly publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for FREAK LAND [DE] | Eternal Christmas | Training | Weekly?

The game generates the procedural map on FREAK LAND [DE] | Eternal Christmas | Training | Weekly.

How is FREAK LAND [DE] | Eternal Christmas | Training | Weekly configured, and what rules does it keep?

No gather rate is recorded for FREAK LAND [DE] | Eternal Christmas | Training | Weekly in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join FREAK LAND [DE] | Eternal Christmas | Training | Weekly?

Enter client.connect 95.104.188.34:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.