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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 55,501 players on 11,744 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

94.249.198.156:28015 checked 5d ago

moddedcarbon
Release date
Next release
In five minutes (10:15 UTC)
Source
Live server queries
Server address
94.249.198.156:28015
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak 1

Rank

#12,032

top 54%

Last wipe

32d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,032 of all ranked servers, the top 54%, on player hours over the last seven days.
  • Its current map went up 32d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address94.249.198.156:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average17 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average40 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average160 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does Rust Devblog Server wipe, and how often?

Too few wipes of Rust Devblog Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 32 days ago.

About the server

What does the record show for the uptime and current status of Rust Devblog Server?

The latest count records Rust Devblog Server as offline, last seen 5 days 15 hours ago. A total of 7 of 168 hours were up over 7 full days, which is 4% of the time. First recorded by Rust Census on 16 October 2026.

In which location is Rust Devblog Server based?

A region is not published by Rust Devblog Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 94.249.198.156:28015 it is addressed.

What version of Rust has been recorded on Rust Devblog Server?

The version in use on Rust Devblog Server is Rust network protocol 2362 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Rust Devblog Server?

The last count for Rust Devblog Server was 5 days 15 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1.

In the rankings of Rust servers, where is Rust Devblog Server placed?

For seven-day player hours, Rust Devblog Server is ranked #12,032, placing it in the top 54% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Rust Devblog Server?

These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What is meant by each tag shown on Rust Devblog Server?

These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362 is required; a different version cannot join; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server; hil2cpp (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

How is Rust Devblog Server configured, and what rules does it keep?

No gather rate is recorded for Rust Devblog Server in its name. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is disabled.

How to join

What is the way to join Rust Devblog Server?

Enter client.connect 94.249.198.156:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
v2362Protocol Protocol 2362 is required; a different version cannot join.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Plugins are handled by Carbon on this server.

Other

hil2cppCustom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.