Statistical profileOffline
Rust Devblog 299 [No-Steam / Oxide]
94.249.148.16:28015 checked 2d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,939
top 67%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,939 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Rust Devblog 299 [No-Steam / Oxide]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Devblog 299 [No-Steam / Oxide]
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog 299 [No-Steam / Oxide]
What the server publishes and what was recorded
| Address | 94.249.148.16:28015 |
|---|---|
| Region | – · eu2 |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 10:46 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 162 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 74 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 14 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Rust Devblog 299 [No-Steam / Oxide] wipe, and how often?
The rhythm of Rust Devblog 299 [No-Steam / Oxide]'s wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 3 days 1 hours.
About the server
What does the record show for the uptime and current status of Rust Devblog 299 [No-Steam / Oxide]?
The latest count records Rust Devblog 299 [No-Steam / Oxide] as offline, last seen 2 days 12 hours ago. Of the 48 hours in the last 2 full days, it was up 1 of them, or 2%. The first sighting of it by Rust Census was on 26 October 2026.
Which location does Rust Devblog 299 [No-Steam / Oxide] run from?
No region is given by Rust Devblog 299 [No-Steam / Oxide], and its region code is eu2. Rust Census does not look up where the machine stands; it shows where a server says it is. At 94.249.148.16:28015 it is addressed.
What version of Rust has been recorded on Rust Devblog 299 [No-Steam / Oxide]?
Rust network protocol 2594 and build 128111 on Windows is the version Rust Devblog 299 [No-Steam / Oxide] runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on Rust Devblog 299 [No-Steam / Oxide]?
At this release Rust Devblog 299 [No-Steam / Oxide] is offline, having last been seen 2 days 12 hours ago. This release records a seven-day average of 0 players and a peak of 1.
How does Rust Devblog 299 [No-Steam / Oxide] compare with other servers in the rankings?
For seven-day player hours, Rust Devblog 299 [No-Steam / Oxide] is ranked #14,939, placing it in the top 67% of all ranked servers.
Tag details
Where does Rust Devblog 299 [No-Steam / Oxide] appear among the Rust Census lists and filters?
The Rust Census lists that Rust Devblog 299 [No-Steam / Oxide] fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Rust Devblog 299 [No-Steam / Oxide]?
These are the tags Rust Devblog 299 [No-Steam / Oxide] publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2594 (Protocol): Protocol 2594 is required; a different version cannot join; cs128111 (Build): Build 128111 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): eu2 is the region code this server carries; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Rust Devblog 299 [No-Steam / Oxide]?
A procedural map runs on Rust Devblog 299 [No-Steam / Oxide], generated by the game.
On Rust Devblog 299 [No-Steam / Oxide], what rules and settings are in force?
The name of Rust Devblog 299 [No-Steam / Oxide] carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is disabled.
How to join
What is the way to join Rust Devblog 299 [No-Steam / Oxide]?
Enter client.connect 94.249.148.16:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2594 | Protocol Protocol 2594 is required; a different version cannot join. |
cs128111 | Build Build 128111 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$reu2 | Region code eu2 is the region code this server carries. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.