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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,251 players on 11,613 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

94.229.27.161:28015 checked 13d ago

moddedcarbon
Release date
Next release
In five minutes (04:50 UTC)
Source
Live server queries
Server address
94.229.27.161:28015
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#14,089

top 65%

Last wipe

31d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #14,089 of all ranked servers, the top 65%, on player hours over the last seven days.
  • Its current map went up 31d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address94.229.27.161:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average54 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average76 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average24 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does Rust Devblog Server wipe, and how often?

Too few wipes of Rust Devblog Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 31 days 5 hours ago.

Server details

What does the record show for the uptime and current status of Rust Devblog Server?

The latest count records Rust Devblog Server as offline, last seen 13 days 1 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 16 October 2026.

Which location does Rust Devblog Server run from?

No region is given by Rust Devblog Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 94.229.27.161:28015 it is addressed.

Which Rust version is Rust Devblog Server running?

The version in use on Rust Devblog Server is Rust network protocol 2362 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for Rust Devblog Server?

At this release Rust Devblog Server is offline, having last been seen 13 days 1 hours ago.

In the rankings of Rust servers, where is Rust Devblog Server placed?

For seven-day player hours, Rust Devblog Server is ranked #14,089, placing it in the top 65% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Rust Devblog Server?

Included in these Rust Census lists is Rust Devblog Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meanings do the tags on Rust Devblog Server carry?

Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362 is required; a different version cannot join; ptrak (Networking): RakNet is used, the standard network layer of the game; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for Rust Devblog Server?

The game generates the procedural map on Rust Devblog Server.

What settings and rules have been listed for Rust Devblog Server?

No gather rate is recorded for Rust Devblog Server in its name. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What steps are needed to join Rust Devblog Server?

Enter client.connect 94.229.27.161:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
v2362Protocol Protocol 2362 is required; a different version cannot join.
ptrakNetworking RakNet is used, the standard network layer of the game.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Other

hil2cppCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.