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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,085 players on 11,768 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

94.229.18.9:28015 checked 16d ago

moddedcarbon
Release date
Next release
In five minutes (22:55 UTC)
Source
Live server queries
Server address
94.229.18.9:28015
First recorded
11 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,668

top 71%

Last wipe

16d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,668 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address94.229.18.9:28015
Region–
Max players50
Group limitnot published
Wipe schedule–
Last wipe11 Oct 2026, 22:45 UTC
Hostname–
First seen11 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average58 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does Rust Devblog Server wipe, and how often?

The rhythm of Rust Devblog Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 16 days 23 hours have passed since this world was made.

Server details

What does the record show for the uptime and current status of Rust Devblog Server?

The latest count records Rust Devblog Server as offline, last seen 16 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 11 October 2026.

In which location is Rust Devblog Server based?

No region is published by Rust Devblog Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 94.229.18.9:28015 it is addressed.

On which Rust version does Rust Devblog Server operate?

The version in use on Rust Devblog Server is Rust network protocol 2362 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Rust Devblog Server?

The last count for Rust Devblog Server was 16 days 23 hours ago; it is offline at present.

In the rankings of Rust servers, where is Rust Devblog Server placed?

For seven-day player hours, Rust Devblog Server is ranked #15,668, placing it in the top 71% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Rust Devblog Server?

Included in these Rust Census lists is Rust Devblog Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What is meant by each tag shown on Rust Devblog Server?

Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; v2362 (Protocol): To connect, your game version must match protocol 2362; ptrak (Networking): RakNet is used, the standard network layer of the game; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Rust Devblog Server?

The game generates the procedural map on Rust Devblog Server.

What settings and rules have been listed for Rust Devblog Server?

No gather rate is given in the name of Rust Devblog Server. No group limit is published. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What steps are needed to join Rust Devblog Server?

Enter client.connect 94.229.18.9:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players Slots: 50.
v2362Protocol To connect, your game version must match protocol 2362.
ptrakNetworking RakNet is used, the standard network layer of the game.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Other

hil2cppCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.