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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 62,070 players on 11,772 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

94.229.18.22:28015 checked 4d ago

moddedcarbon
Release date
Next release
In five minutes (11:00 UTC)
Source
Live server queries
Server address
94.229.18.22:28015
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,339

top 69%

Last wipe

30d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 30d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address94.229.18.22:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average86 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average79 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average70 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Rust Devblog Server: what is it?

Too few wipes of Rust Devblog Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 30 days 21 hours have passed since this world was made.

Server details

How reliable is Rust Devblog Server, and is it online now?

Last seen 4 days 11 hours ago, Rust Devblog Server is offline in this release. A total of 0 of 72 hours were up over 3 full days, which is 0% of the time. First recorded by Rust Census on 24 October 2026.

Which location does Rust Devblog Server run from?

A region is not published by Rust Devblog Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 94.229.18.22:28015 is its address.

What version of Rust has been recorded on Rust Devblog Server?

Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on Rust Devblog Server?

Rust Devblog Server is offline at present; its last recording was 4 days 11 hours ago. This release gives a seven-day average of 0 players.

How does Rust Devblog Server compare with other servers in the rankings?

For seven-day player hours, Rust Devblog Server is ranked #15,339, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Rust Devblog Server?

These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What is meant by each tag shown on Rust Devblog Server?

Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): To connect, your game version must match protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

What settings and rules have been listed for Rust Devblog Server?

The name of Rust Devblog Server carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What is the way to join Rust Devblog Server?

You can open the console in Rust with F1 and enter client.connect 94.229.18.22:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
v2362Protocol To connect, your game version must match protocol 2362.
ptrakNetworking The network layer is RakNet, the game's standard.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Other

hil2cppCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.