Statistical profileOffline
Rust Devblog Server
94.229.18.211:28015 checked 31d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,968
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #16,968 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 36d ago.
2. Players
Figure 1: Players on Rust Devblog Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Devblog Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog Server
What the server publishes and what was recorded
| Address | 94.229.18.211:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 22 Sep 2026, 18:44 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 37 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 47 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 37 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust Devblog Server?
With too few wipes of Rust Devblog Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 36 days 5 hours have passed since this world was made.
Server record
What does the record show for the uptime and current status of Rust Devblog Server?
The latest count records Rust Devblog Server as offline, last seen 31 days 6 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 27 September 2026.
In which location is Rust Devblog Server based?
A region is not published by Rust Devblog Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 94.229.18.211:28015 it is addressed.
What version of Rust has been recorded on Rust Devblog Server?
This release lists Rust Devblog Server on Rust network protocol 2362, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Rust Devblog Server?
At this release Rust Devblog Server is offline, having last been seen 31 days 6 hours ago.
What position does Rust Devblog Server hold in the server rankings?
For seven-day player hours, Rust Devblog Server is ranked #16,968, placing it in the top 71% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Rust Devblog Server?
Included in these Rust Census lists is Rust Devblog Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is meant by each tag shown on Rust Devblog Server?
Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2362 (Protocol): To connect, your game version must match protocol 2362; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server; hil2cpp (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
How is Rust Devblog Server configured, and what rules does it keep?
No gather rate is recorded for Rust Devblog Server in its name. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What is the way to join Rust Devblog Server?
Enter client.connect 94.229.18.211:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
v2362 | Protocol To connect, your game version must match protocol 2362. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Other
hil2cpp | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.