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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 50,302 players on 11,676 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Devblog Server

94.229.18.11:28015 checked 18d ago

moddedcarbon
Release date
Next release
In five minutes (11:10 UTC)
Source
Live server queries
Server address
94.229.18.11:28015
First recorded
10 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,828

top 72%

Last wipe

31d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,828 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 31d ago.

2. Players

Figure 1: Players on Rust Devblog Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Devblog Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Devblog Server

What the server publishes and what was recorded

Address94.229.18.11:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe28 Sep 2026, 00:32 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average121 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average57 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average24 / 1000

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Rust Devblog Server?

With too few wipes of Rust Devblog Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 31 days 8 hours have passed since this world was made.

Server details

Is Rust Devblog Server up, and how well has it held up?

Last seen 18 days 22 hours ago, Rust Devblog Server is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 10 October 2026.

In which location is Rust Devblog Server based?

No region is given by Rust Devblog Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 94.229.18.11:28015 it is addressed.

Which Rust version is Rust Devblog Server running?

This release lists Rust Devblog Server on Rust network protocol 2362, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does Rust Devblog Server carry?

At this release Rust Devblog Server is offline, having last been seen 18 days 22 hours ago.

How does Rust Devblog Server compare with other servers in the rankings?

The rank for Rust Devblog Server is #15,828 on seven-day player hours, in the top 72% of ranked servers.

Tags, lists

Where does Rust Devblog Server appear among the Rust Census lists and filters?

These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

The tags on Rust Devblog Server: what do they indicate?

These are the tags Rust Devblog Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2362 (Protocol): To connect, your game version must match protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

What settings and rules have been listed for Rust Devblog Server?

No gather rate is given in the name of Rust Devblog Server. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.

How to join

What steps are needed to join Rust Devblog Server?

Enter client.connect 94.229.18.11:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
v2362Protocol To connect, your game version must match protocol 2362.
ptrakNetworking The network layer is RakNet, the game's standard.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Other

hil2cppCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.
stokCustom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.