Statistical profileOffline
Rust Devblog Server
94.229.18.118:28015 checked 34d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,982
top 71%
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,982 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 37d ago.
2. Players
Figure 1: Players on Rust Devblog Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Devblog Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog Server
What the server publishes and what was recorded
| Address | 94.229.18.118:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 22 Sep 2026, 18:44 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 108 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 160 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 66 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 187 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 349 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rust Devblog Server: what is it?
The rhythm of Rust Devblog Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 37 days have passed since this world was made.
About the server
Is Rust Devblog Server up, and how well has it held up?
Last seen 34 days 23 hours ago, Rust Devblog Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 24 September 2026.
What location has been recorded for Rust Devblog Server?
No region is given by Rust Devblog Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 94.229.18.118:28015 it is addressed.
On which Rust version does Rust Devblog Server operate?
Rust network protocol 2362 on Windows is the version Rust Devblog Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does Rust Devblog Server carry?
Rust Devblog Server is offline at present; its last recording was 34 days 23 hours ago.
What position does Rust Devblog Server hold in the server rankings?
For seven-day player hours, Rust Devblog Server is ranked #15,982, placing it in the top 71% of all ranked servers.
Lists and tags
Where does Rust Devblog Server appear among the Rust Census lists and filters?
These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meanings do the tags on Rust Devblog Server carry?
Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): Protocol 2362 is required; a different version cannot join; ptrak (Networking): RakNet is used, the standard network layer of the game; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server; hil2cpp (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
How is Rust Devblog Server configured, and what rules does it keep?
No gather rate is recorded for Rust Devblog Server in its name. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Rust Devblog Server?
Enter client.connect 94.229.18.118:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
v2362 | Protocol Protocol 2362 is required; a different version cannot join. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Other
hil2cpp | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.