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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,087 players on 11,611 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

PvE Testserver

94.130.90.204:28015 checked 18d ago

moddedcarbon
Release date
Next release
In five minutes (14:45 UTC)
Source
Live server queries
Server address
94.130.90.204:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,800

top 72%

Last wipe

48d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,800 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 48d ago.

2. Players

Figure 1: Players on PvE Testserver

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of PvE Testserver

4000 · seed 324720365

Map of PvE Testserver

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed324720365
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of PvE Testserver

What the server publishes and what was recorded

Address94.130.90.204:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe11 Sep 2026, 06:59 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average59 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average44 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average45 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on PvE Testserver?

Too few wipes of PvE Testserver are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 48 days 23 hours have passed since this world was made.

Server details

What does the record show for the uptime and current status of PvE Testserver?

The latest count records PvE Testserver as offline, last seen 18 days 15 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.

Which location does PvE Testserver run from?

A region is not published by PvE Testserver. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 94.130.90.204:28015 is its address.

What version of Rust has been recorded on PvE Testserver?

Rust network protocol 2633 and build 165217 on Linux is the version PvE Testserver runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does PvE Testserver carry?

At this release PvE Testserver is offline, having last been seen 18 days 15 hours ago.

In the rankings of Rust servers, where is PvE Testserver placed?

The rank for PvE Testserver is #15,800 on seven-day player hours, in the top 72% of ranked servers.

Lists and tags

Where does PvE Testserver appear among the Rust Census lists and filters?

These Rust Census lists include PvE Testserver: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on PvE Testserver carry?

These are the tags PvE Testserver publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on PvE Testserver?

Size 4,000 and seed 324720365: that is the procedural map on PvE Testserver, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On PvE Testserver, what rules and settings are in force?

The name of PvE Testserver carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to PvE Testserver?

Enter client.connect 94.130.90.204:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://rust.neospin.de is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs165217Build The server runs game build 165217.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.