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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 98,236 players on 11,880 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[ITA] Server di CagottoMan

94.126.59.191:28015 checked 9m ago

vanillamoddedoxide
Release date
Next release
In five minutes (16:40 UTC)
Source
Live server queries
Server address
94.126.59.191:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak 1

Rank

#12,992

top 58%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 200 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,992 of all ranked servers, the top 58%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on [ITA] Server di CagottoMan

Players now and over time, UTC

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020017:0002:0011:0021:0006:0015:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

5.3 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 2 – running 0
Sat 26 Sep, 12:28 UTC33d ago 1 held half 5.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [ITA] Server di CagottoMan

3500 · seed 12345

Map of [ITA] Server di CagottoMan

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [ITA] Server di CagottoMan

What the server publishes and what was recorded

Address94.126.59.191:28015
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 18:34 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average152 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average98 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average238 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on [ITA] Server di CagottoMan?

The rhythm of [ITA] Server di CagottoMan's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 22 hours have passed since this world was made.

What should you expect on wipe day at [ITA] Server di CagottoMan?

Recent wipes drew an average peak of 2 players. On the latest wipe, 28 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Server details

Is [ITA] Server di CagottoMan up, and how well has it held up?

This release records [ITA] Server di CagottoMan as online. By its own reported uptime, it restarted about 8 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.

Does [ITA] Server di CagottoMan hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 122; the lowest reading was 92. Buildings, deployables and everything else in the world took the entity count to 69,927. The peak memory use recorded was 2,272 MB. Players feel low fps and a rising entity count as lag.

In which location is [ITA] Server di CagottoMan based?

A region is not published by [ITA] Server di CagottoMan. Rust Census does not look up where the machine stands; it shows where a server says it is. At 94.126.59.191:28015 it is addressed.

On which Rust version does [ITA] Server di CagottoMan operate?

This release lists [ITA] Server di CagottoMan on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What population has been recorded on [ITA] Server di CagottoMan?

At counting time [ITA] Server di CagottoMan recorded 0 players across 200 slots. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.

What position does [ITA] Server di CagottoMan hold in the server rankings?

The rank for [ITA] Server di CagottoMan is #12,992 on seven-day player hours, in the top 58% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry [ITA] Server di CagottoMan?

Included in these Rust Census lists is [ITA] Server di CagottoMan: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on [ITA] Server di CagottoMan: what do they indicate?

Read by the game's server browser, [ITA] Server di CagottoMan publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on [ITA] Server di CagottoMan?

The procedural map on [ITA] Server di CagottoMan is generated by the game, measures 3,500 and carries seed 12345. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for [ITA] Server di CagottoMan?

No gather rate is given in the name of [ITA] Server di CagottoMan. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join [ITA] Server di CagottoMan?

Enter client.connect 94.126.59.191:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp200Max players The server holds 200 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Difficulty

^vVanilla This is the unmodified game: rates, kits and rules as Facepunch ships them.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.