Statistical profileOnline
Damaged Gamers
92.238.195.246:28015 checked 12m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,870
top 53%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,870 of all ranked servers, the top 53%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Damaged Gamers
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
3.7 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:44 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 02:01 UTC31d ago | 2 | held half | 3.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Damaged Gamers
4500 · seed 2009818051
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 2009818051 |
8. Server characteristics
Table 3: Characteristics of Damaged Gamers
What the server publishes and what was recorded
| Address | 92.238.195.246:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:44 UTC |
| Hostname | ^ |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 130 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 73 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 17 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Damaged Gamers: what is it?
Too few wipes of Damaged Gamers are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 15 hours have passed since this world was made.
How is wipe day run on Damaged Gamers?
Recent wipes drew an average peak of 2 players. On the latest wipe, 1 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
What does the record show for the uptime and current status of Damaged Gamers?
At the latest check, Damaged Gamers was online. By its own reported uptime, it restarted about 4 days 8 hours ago. A total of 148 of 168 hours were up over 7 full days, which is 88% of the time. First recorded by Rust Census on 13 September 2026.
Does Damaged Gamers hold a steady frame rate and connection?
Average server fps over the last 48 hours was 57, with a low of 53. Buildings, deployables and everything else in the world took the entity count to 124,577. Up to 4,729 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for Damaged Gamers?
A region is not published by Damaged Gamers. Rust Census does not look up where the machine stands; it shows where a server says it is. 92.238.195.246:28015 is its address.
What version of Rust has been recorded on Damaged Gamers?
The version in use on Damaged Gamers is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Damaged Gamers carry?
At counting time Damaged Gamers recorded 0 players across 10 slots. This release records a seven-day average of 0 players and a peak of 1.
How does Damaged Gamers compare with other servers in the rankings?
The rank for Damaged Gamers is #11,870 on seven-day player hours, in the top 53% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Damaged Gamers?
These Rust Census lists include Damaged Gamers: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Damaged Gamers: what do they indicate?
Read by the game's server browser, Damaged Gamers publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Damaged Gamers?
The procedural map on Damaged Gamers is generated by the game, measures 4,500 and carries seed 2009818051. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Damaged Gamers?
The name of Damaged Gamers carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Damaged Gamers?
You can open the console in Rust with F1 and enter client.connect 92.238.195.246:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.