Statistical profileOffline
Testserver
92.221.57.79:28015 checked 13d ago
Connect to this server
1. Main points
Players now
1/ 500
0% full
7-day average
0
peak –
Rank
#12,914
top 60%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- It ranks #12,914 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on Testserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 15:18 UTC22d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Testserver
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Testserver
What the server publishes and what was recorded
| Address | 92.221.57.79:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 15:25 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Testserver wipe, and how often?
The rhythm of Testserver's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 22 days 3 hours have passed since this world was made.
What should you expect on wipe day at Testserver?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
Is Testserver up, and how well has it held up?
Testserver is offline at the time of this release; it was last seen 13 days 20 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 16 September 2026.
In which location is Testserver based?
No region is given by Testserver. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 92.221.57.79:28015 it is addressed.
On which Rust version does Testserver operate?
The version in use on Testserver is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Testserver?
At this release Testserver is offline, having last been seen 13 days 20 hours ago.
How does Testserver compare with other servers in the rankings?
For seven-day player hours, Testserver is ranked #12,914, placing it in the top 60% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Testserver?
Included in these Rust Census lists is Testserver: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Testserver carry?
These are the tags Testserver publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Testserver?
The game generates the procedural map on Testserver.
On Testserver, what rules and settings are in force?
The name of Testserver carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Testserver?
You can open the console in Rust with F1 and enter client.connect 92.221.57.79:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players Slots: 500. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.