Statistical profileOffline
LOCAL - Staging Livestock Test
92.209.144.131:28015 checked 23d ago
Connect to this server
1. Main points
Players now
1/ 5
20% full
7-day average
0
peak –
Rank
#13,792
top 62%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
- It ranks #13,792 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 28d ago.
2. Players
Figure 1: Players on LOCAL - Staging Livestock Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:06 UTC28d ago | 1 | – | running | 1 |
| Wed 30 Sep, 18:26 UTC29d ago | 1 | – | 0.7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LOCAL - Staging Livestock Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LOCAL - Staging Livestock Test
What the server publishes and what was recorded
| Address | 92.209.144.131:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 11:06 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 4 / 101 |
| Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 3 / 25 |
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 157 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 153 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 33 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does LOCAL - Staging Livestock Test wipe, and how often?
The rhythm of LOCAL - Staging Livestock Test's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 28 days 7 hours ago.
On LOCAL - Staging Livestock Test, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of LOCAL - Staging Livestock Test?
LOCAL - Staging Livestock Test is offline at the time of this release; it was last seen 23 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 30 September 2026.
In which location is LOCAL - Staging Livestock Test based?
A region is not published by LOCAL - Staging Livestock Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 92.209.144.131:28015 is its address.
Which Rust version is LOCAL - Staging Livestock Test running?
The version in use on LOCAL - Staging Livestock Test is Rust network protocol 2634 and build 166925 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on LOCAL - Staging Livestock Test?
At this release LOCAL - Staging Livestock Test is offline, having last been seen 23 days 1 hours ago.
What position does LOCAL - Staging Livestock Test hold in the server rankings?
For seven-day player hours, LOCAL - Staging Livestock Test is ranked #13,792, placing it in the top 62% of all ranked servers.
Tag details
Which Rust Census filters and lists cover LOCAL - Staging Livestock Test?
Included in these Rust Census lists is LOCAL - Staging Livestock Test: Rust build servers: listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.
The tags on LOCAL - Staging Livestock Test: what do they indicate?
Read by the game's server browser, LOCAL - Staging Livestock Test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166925 (Build): Build 166925 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^k (Build server): Practise building and design your bases here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on LOCAL - Staging Livestock Test?
The game generates the procedural map on LOCAL - Staging Livestock Test.
On LOCAL - Staging Livestock Test, what rules and settings are in force?
The name of LOCAL - Staging Livestock Test carries no gather rate. The group cap stands at 8 players, the default for the game. build & creative is the game mode recorded, sandbox building, no gathering. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join LOCAL - Staging Livestock Test?
You can open the console in Rust with F1 and enter client.connect 92.209.144.131:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players Slots: 5. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166925 | Build Build 166925 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^k | Build server Practise building and design your bases here. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.