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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,744 players on 11,644 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TroubleChute

92.183.2.255:28015 checked 1d ago

moddedoxide
Release date
Next release
In five minutes (10:11 UTC)
Source
Live server queries
Server address
92.183.2.255:28015
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#12,224

top 55%

Last wipe

22d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #12,224 of all ranked servers, the top 55%, on player hours over the last seven days.
  • Its current map went up 22d ago.

2. Players

Figure 1: Players on TroubleChute

Players now and over time, UTC

AveragePeak
00.250.50.75109:0010:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct19 Oct26 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of TroubleChute

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TroubleChute

What the server publishes and what was recorded

Address92.183.2.255:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 12:17 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 160 on average39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average21 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average4 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does TroubleChute wipe, and how often?

Too few wipes of TroubleChute are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 22 days 14 hours.

Server details

How reliable is TroubleChute, and is it online now?

TroubleChute is offline at the time of this release; it was last seen 40 hours ago. Of the 168 hours in the last 7 full days, it was up 2 of them, or 1%. It was first seen by Rust Census on 12 October 2026.

In which location is TroubleChute based?

A region is not published by TroubleChute. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 92.183.2.255:28015 it is addressed.

What version of Rust has been recorded on TroubleChute?

Rust network protocol 2635 and build 168909 on Windows is the version TroubleChute runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for TroubleChute?

At this release TroubleChute is offline, having last been seen 40 hours ago. Averaged over seven days: 1 players, with a peak of 1. An average of 1 players was recorded at 10:00 UTC, the busiest hour of the last 48.

What position does TroubleChute hold in the server rankings?

The rank for TroubleChute is #12,224 on seven-day player hours, in the top 55% of ranked servers.

Lists and tags

Where does TroubleChute appear among the Rust Census lists and filters?

These Rust Census lists include TroubleChute: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on TroubleChute: what do they indicate?

Read by the game's server browser, TroubleChute publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on TroubleChute?

A procedural map runs on TroubleChute, generated by the game.

What settings and rules have been listed for TroubleChute?

No gather rate is recorded for TroubleChute in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join TroubleChute?

Enter client.connect 92.183.2.255:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.