Statistical profileOffline
Vitality Local LiveTest
91.245.44.75:28018 checked 16h ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#10,584
top 48%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,584 of all ranked servers, the top 48%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Vitality Local LiveTest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:41 UTC7d ago | 1 | – | running | 0 |
| Thu 15 Oct, 12:50 UTC13d ago | 1 | – | 6 days | 0 |
| Wed 14 Oct, 18:26 UTC13d ago | 1 | – | 0.8 days | 0 |
| Sun 11 Oct, 03:29 UTC17d ago | 1 | held half | 3.6 days | 1 |
| Sat 10 Oct, 08:08 UTC18d ago | 1 | – | 0.8 days | 0 |
| Fri 9 Oct, 22:26 UTC18d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 11:49 UTC28d ago | 2 | – | 9.4 days | 1 |
| Tue 29 Sep, 09:38 UTC29d ago | 2 | – | 1.1 days | 0 |
| Mon 28 Sep, 14:40 UTC29d ago | 2 | – | 0.8 days | 0 |
| Sun 27 Sep, 10:26 UTC31d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 10:52 UTC33d ago | 1 | – | 2 days | 2 |
| Thu 24 Sep, 12:03 UTC34d ago | 2 | – | 1 days | 0 |
| Wed 23 Sep, 09:14 UTC35d ago | 2 | – | 1.1 days | 0 |
| Tue 22 Sep, 06:49 UTC36d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 06:59 UTC38d ago | 1 | – | 2 days | 0 |
| Thu 17 Sep, 00:41 UTC41d ago | 0 | – | 3.3 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Vitality Local LiveTest
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Vitality Local LiveTest
What the server publishes and what was recorded
| Address | 91.245.44.75:28018 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 32 max |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 12:50 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 194 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 181 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 136 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 18 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Vitality Local LiveTest?
Vitality Local LiveTest wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 13 days.
What should you expect on wipe day at Vitality Local LiveTest?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server record
What does the record show for the uptime and current status of Vitality Local LiveTest?
Vitality Local LiveTest is offline at the time of this release; it was last seen 16 hours ago. A total of 88 of 168 hours were up over 7 full days, which is 52% of the time. The first sighting of it by Rust Census was on 16 September 2026.
Which location does Vitality Local LiveTest run from?
A region is not published by Vitality Local LiveTest. Rust Census does not look up where the machine stands; it shows where a server says it is. 91.245.44.75:28018 is its address.
On which Rust version does Vitality Local LiveTest operate?
This release lists Vitality Local LiveTest on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Vitality Local LiveTest?
At this release Vitality Local LiveTest is offline, having last been seen 16 hours ago. This release records a seven-day average of 0 players and a peak of 1.
How does Vitality Local LiveTest compare with other servers in the rankings?
The rank for Vitality Local LiveTest is #10,584 on seven-day player hours, in the top 48% of ranked servers.
Tags, lists
Where does Vitality Local LiveTest appear among the Rust Census lists and filters?
These Rust Census lists include Vitality Local LiveTest: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Vitality Local LiveTest carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts32 (Group limit): No team may hold more than 32; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Vitality Local LiveTest publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Vitality Local LiveTest?
Vitality Local LiveTest runs a procedural map, which the game generates.
How is Vitality Local LiveTest configured, and what rules does it keep?
No gather rate is given in the name of Vitality Local LiveTest. The group limit is 32 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What steps are needed to join Vitality Local LiveTest?
You can open the console in Rust with F1 and enter client.connect 91.245.44.75:28018; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts32 | Group limit No team may hold more than 32. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.