Statistical profileOnline
INTFO Rust | Procedural
91.240.74.124:28015 checked 1h ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,810
top 44%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,810 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on INTFO Rust | Procedural
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.4 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC25d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW26d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC38d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC40d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC40d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC41d ago | 1 | – | 0.9 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of INTFO Rust | Procedural
3500 · seed 1573025114
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1573025114 |
8. Server characteristics
Table 3: Characteristics of INTFO Rust | Procedural
What the server publishes and what was recorded
| Address | 91.240.74.124:28015 |
|---|---|
| Region | – · pol |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 08:19 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does INTFO Rust | Procedural wipe, and how often?
Wipes on INTFO Rust | Procedural fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 25 days 9 hours ago.
What should you expect on wipe day at INTFO Rust | Procedural?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 33 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 2.5.
Server record
What does the record show for the uptime and current status of INTFO Rust | Procedural?
This release records INTFO Rust | Procedural as online. By its own reported uptime, it restarted about 43 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 16 September 2026.
Does INTFO Rust | Procedural hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 56 server fps and a minimum of 29. The world carried up to 79,806 entities, including buildings, deployables and all else. Up to 5,031 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for INTFO Rust | Procedural?
No region is given by INTFO Rust | Procedural, and its region code is pol. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 91.240.74.124:28015 it is addressed.
Which Rust version is INTFO Rust | Procedural running?
The version in use on INTFO Rust | Procedural is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for INTFO Rust | Procedural?
The present count is 0 players on INTFO Rust | Procedural, out of 10 slots. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 22:00 UTC: 2 players.
How does INTFO Rust | Procedural compare with other servers in the rankings?
The rank for INTFO Rust | Procedural is #9,810 on seven-day player hours, in the top 44% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover INTFO Rust | Procedural?
The Rust Census lists that INTFO Rust | Procedural fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on INTFO Rust | Procedural carry?
These are the tags INTFO Rust | Procedural publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $rpol (Region code): The region code recorded is pol; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for INTFO Rust | Procedural?
INTFO Rust | Procedural runs a procedural map of size 3,500 with seed 1573025114, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for INTFO Rust | Procedural?
The name of INTFO Rust | Procedural carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join INTFO Rust | Procedural?
Enter client.connect 91.240.74.124:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://rust.intfo.ru.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rpol | Region code The region code recorded is pol. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.