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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 79,295 players on 11,799 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[TEST] QAZAQ FLOOD LAB - do not join

91.231.66.96:28115 checked 44d ago

moddedoxide
Release date
Next release
In five minutes (01:42 UTC)
Source
Live server queries
Server address
91.231.66.96:28115
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,126

no region published

Last wipe

45d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,126 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 45d ago.

2. Players

Figure 1: Players on [TEST] QAZAQ FLOOD LAB - do not join

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [TEST] QAZAQ FLOOD LAB - do not join

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of [TEST] QAZAQ FLOOD LAB - do not join

What the server publishes and what was recorded

Address91.231.66.96:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 14:34 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average150 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average114 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average35 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average33 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does [TEST] QAZAQ FLOOD LAB - do not join wipe, and how often?

The rhythm of [TEST] QAZAQ FLOOD LAB - do not join's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 45 days 6 hours have passed since this world was made.

Server record

Is [TEST] QAZAQ FLOOD LAB - do not join up, and how well has it held up?

[TEST] QAZAQ FLOOD LAB - do not join is offline at the time of this release; it was last seen 44 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 13 September 2026.

Which location does [TEST] QAZAQ FLOOD LAB - do not join run from?

No region is published by [TEST] QAZAQ FLOOD LAB - do not join. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 91.231.66.96:28115 it is addressed.

Which Rust version is [TEST] QAZAQ FLOOD LAB - do not join running?

This release lists [TEST] QAZAQ FLOOD LAB - do not join on Rust network protocol 2633 and build 163794, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for [TEST] QAZAQ FLOOD LAB - do not join?

At this release [TEST] QAZAQ FLOOD LAB - do not join is offline, having last been seen 44 days 19 hours ago.

In the rankings of Rust servers, where is [TEST] QAZAQ FLOOD LAB - do not join placed?

The rank for [TEST] QAZAQ FLOOD LAB - do not join is #15,126 on seven-day player hours, in the top – of ranked servers.

Tags, lists

Which Rust Census filters and lists cover [TEST] QAZAQ FLOOD LAB - do not join?

Included in these Rust Census lists is [TEST] QAZAQ FLOOD LAB - do not join: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on [TEST] QAZAQ FLOOD LAB - do not join carry?

These are the tags [TEST] QAZAQ FLOOD LAB - do not join publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

On [TEST] QAZAQ FLOOD LAB - do not join, what rules and settings are in force?

No gather rate is recorded for [TEST] QAZAQ FLOOD LAB - do not join in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join [TEST] QAZAQ FLOOD LAB - do not join?

Enter client.connect 91.231.66.96:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players The server holds 2 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol To connect, your game version must match protocol 2633.
cs163794Build Game build: 163794.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.