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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,549 players on 11,720 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] Nightshade [PvPvE | Events | QoL Mods]

91.229.114.24:28079 checked 11m ago

monthly wipes moddedcarbonpve
Release date
Next release
In five minutes (11:05 UTC)
Source
Live server queries
Server address
91.229.114.24:28079
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 3

Rank

#6,112

top 27%

Last wipe

27d ago

monthly schedule

Next wipe

7d 7h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #6,112 of all ranked servers, the top 27%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [US] Nightshade [PvPvE | Events | QoL Mods]

Players now and over time, UTC

AveragePeak
00.511.5212:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608012:0021:0006:0014:0000:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

Wipe-day peak

3

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 7hThu 5 Nov, 19:00 UTCForce wipe FW
35d 7hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW27d ago 3 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [US] Nightshade [PvPvE | Events | QoL Mods]

3500 · seed 1337

Map of [US] Nightshade [PvPvE | Events | QoL Mods]

Table 3: The world

As the server publishes it

MapCustom Map
Size3500
Seed1337

8. Server characteristics

Table 4: Characteristics of [US] Nightshade [PvPvE | Events | QoL Mods]

What the server publishes and what was recorded

Address91.229.114.24:28079
Region– · us5
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 17:56 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

| Hybrid PvE | Rotating PvP Monuments | Player-Built Raid Bases | | NPC Raidable Bases | Dungeons | Heli & Bradley Signals | QoL Mods | We are a new-player-friendly PvE server with optional PvP events. PvE is serverwide by default. No unauthorized raiding. Bases, loot, storage, and deployables are protected by Team/TC ownership, with optional sharing for trusted players. PvP is limited to rotating PvP monuments and optional player-defended raid base events. Watch the zone warnings — spicy zones mean spicy consequences. Server Restarts Daily @ 6 AM EST

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average16 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average4 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average11 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 34 on average56 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average4 / 150
US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average5 / 200

11. Quick answers

From the figures on this page.

Wipe details

When does [US] Nightshade [PvPvE | Events | QoL Mods] wipe, and how often?

The force wipe is the only wipe [US] Nightshade [PvPvE | Events | QoL Mods] takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 27 days 17 hours. A monthly wipe schedule is published in its tags.

How is wipe day run on [US] Nightshade [PvPvE | Events | QoL Mods]?

Recent wipes drew an average peak of 3 players. 3 hours after the latest wipe, the crowd peaked.

About the server

What does the record show for the uptime and current status of [US] Nightshade [PvPvE | Events | QoL Mods]?

At the latest check, [US] Nightshade [PvPvE | Events | QoL Mods] was online. The uptime it reports puts the last restart at about 3 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

How well does [US] Nightshade [PvPvE | Events | QoL Mods] perform?

The figures for the last 48 hours give an average of 60 server fps and a minimum of 57. Buildings, deployables and everything else in the world took the entity count to 61,666. Memory use reached 3,296 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

In which location is [US] Nightshade [PvPvE | Events | QoL Mods] based?

Pointing to North America is [US] Nightshade [PvPvE | Events | QoL Mods]'s name, though no region tag is published, and its region code is us5. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.229.114.24:28079 is its address.

On which Rust version does [US] Nightshade [PvPvE | Events | QoL Mods] operate?

The version in use on [US] Nightshade [PvPvE | Events | QoL Mods] is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on [US] Nightshade [PvPvE | Events | QoL Mods]?

At counting time [US] Nightshade [PvPvE | Events | QoL Mods] recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 01:00 UTC: 2 players.

How does [US] Nightshade [PvPvE | Events | QoL Mods] compare with other servers in the rankings?

The rank for [US] Nightshade [PvPvE | Events | QoL Mods] is #6,112 on seven-day player hours, in the top 27% of ranked servers.

Tag details

On Rust Census, which lists and filters carry [US] Nightshade [PvPvE | Events | QoL Mods]?

Included in these Rust Census lists is [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on [US] Nightshade [PvPvE | Events | QoL Mods]: what do they indicate?

Read by the game's server browser, [US] Nightshade [PvPvE | Events | QoL Mods] publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Recorded region code: us5; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for [US] Nightshade [PvPvE | Events | QoL Mods]?

Size 3,500 and seed 1337: that is the procedural map on [US] Nightshade [PvPvE | Events | QoL Mods], generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

On [US] Nightshade [PvPvE | Events | QoL Mods], what rules and settings are in force?

No gather rate is recorded for [US] Nightshade [PvPvE | Events | QoL Mods] in its name. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join [US] Nightshade [PvPvE | Events | QoL Mods]?

Enter client.connect 91.229.114.24:28079 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/T5h3RDXjEX is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$rus5Region code Recorded region code: us5.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.