Statistical profileOnline
[US] Nightshade [PvPvE | Events | QoL Mods]
91.229.114.24:28079 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#6,112
top 27%
Last wipe
27d ago
monthly schedule
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #6,112 of all ranked servers, the top 27%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [US] Nightshade [PvPvE | Events | QoL Mods]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Wipe-day peak
3
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 7h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 7h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [US] Nightshade [PvPvE | Events | QoL Mods]
What the server publishes and what was recorded
| Address | 91.229.114.24:28079 |
|---|---|
| Region | – · us5 |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 17:56 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
| Hybrid PvE | Rotating PvP Monuments | Player-Built Raid Bases | | NPC Raidable Bases | Dungeons | Heli & Bradley Signals | QoL Mods | We are a new-player-friendly PvE server with optional PvP events. PvE is serverwide by default. No unauthorized raiding. Bases, loot, storage, and deployables are protected by Team/TC ownership, with optional sharing for trusted players. PvP is limited to rotating PvP monuments and optional player-defended raid base events. Watch the zone warnings — spicy zones mean spicy consequences. Server Restarts Daily @ 6 AM EST
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 16 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 4 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 11 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 56 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 4 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 5 / 200 |
11. Quick answers
From the figures on this page.
Wipe details
When does [US] Nightshade [PvPvE | Events | QoL Mods] wipe, and how often?
The force wipe is the only wipe [US] Nightshade [PvPvE | Events | QoL Mods] takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 27 days 17 hours. A monthly wipe schedule is published in its tags.
How is wipe day run on [US] Nightshade [PvPvE | Events | QoL Mods]?
Recent wipes drew an average peak of 3 players. 3 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of [US] Nightshade [PvPvE | Events | QoL Mods]?
At the latest check, [US] Nightshade [PvPvE | Events | QoL Mods] was online. The uptime it reports puts the last restart at about 3 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
How well does [US] Nightshade [PvPvE | Events | QoL Mods] perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 57. Buildings, deployables and everything else in the world took the entity count to 61,666. Memory use reached 3,296 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is [US] Nightshade [PvPvE | Events | QoL Mods] based?
Pointing to North America is [US] Nightshade [PvPvE | Events | QoL Mods]'s name, though no region tag is published, and its region code is us5. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 91.229.114.24:28079 is its address.
On which Rust version does [US] Nightshade [PvPvE | Events | QoL Mods] operate?
The version in use on [US] Nightshade [PvPvE | Events | QoL Mods] is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on [US] Nightshade [PvPvE | Events | QoL Mods]?
At counting time [US] Nightshade [PvPvE | Events | QoL Mods] recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 01:00 UTC: 2 players.
How does [US] Nightshade [PvPvE | Events | QoL Mods] compare with other servers in the rankings?
The rank for [US] Nightshade [PvPvE | Events | QoL Mods] is #6,112 on seven-day player hours, in the top 27% of ranked servers.
Tag details
On Rust Census, which lists and filters carry [US] Nightshade [PvPvE | Events | QoL Mods]?
Included in these Rust Census lists is [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on [US] Nightshade [PvPvE | Events | QoL Mods]: what do they indicate?
Read by the game's server browser, [US] Nightshade [PvPvE | Events | QoL Mods] publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Recorded region code: us5; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for [US] Nightshade [PvPvE | Events | QoL Mods]?
Size 3,500 and seed 1337: that is the procedural map on [US] Nightshade [PvPvE | Events | QoL Mods], generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
On [US] Nightshade [PvPvE | Events | QoL Mods], what rules and settings are in force?
No gather rate is recorded for [US] Nightshade [PvPvE | Events | QoL Mods] in its name. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join [US] Nightshade [PvPvE | Events | QoL Mods]?
Enter client.connect 91.229.114.24:28079 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://discord.com/invite/T5h3RDXjEX is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$rus5 | Region code Recorded region code: us5. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
