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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,556 players on 11,722 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustOfWar#2 Test

91.122.255.48:22015 checked 24d ago

moddedoxide
Release date
Next release
In five minutes (11:58 UTC)
Source
Live server queries
Server address
91.122.255.48:22015
First recorded
2 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#16,006

top 70%

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #16,006 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 24d ago.

2. Players

Figure 1: Players on RustOfWar#2 Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:29 UTC24d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustOfWar#2 Test

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustOfWar#2 Test

What the server publishes and what was recorded

Address91.122.255.48:22015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 11:29 UTC
Hostname–
First seen2 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average48 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average59 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average16 / 1000

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on RustOfWar#2 Test?

Too few wipes of RustOfWar#2 Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 24 days 12 hours have passed since this world was made.

How is wipe day run on RustOfWar#2 Test?

The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server details

How reliable is RustOfWar#2 Test, and is it online now?

The latest count records RustOfWar#2 Test as offline, last seen 24 days 12 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 2 October 2026.

What location has been recorded for RustOfWar#2 Test?

A region is not published by RustOfWar#2 Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 91.122.255.48:22015 it is addressed.

On which Rust version does RustOfWar#2 Test operate?

Rust network protocol 2634 and build 166652 on Windows is the version RustOfWar#2 Test runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on RustOfWar#2 Test?

RustOfWar#2 Test is offline at present; its last recording was 24 days 12 hours ago.

How does RustOfWar#2 Test compare with other servers in the rankings?

The rank for RustOfWar#2 Test is #16,006 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Where does RustOfWar#2 Test appear among the Rust Census lists and filters?

These Rust Census lists include RustOfWar#2 Test: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustOfWar#2 Test carry?

These are the tags RustOfWar#2 Test publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What settings and rules have been listed for RustOfWar#2 Test?

No gather rate is recorded for RustOfWar#2 Test in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join RustOfWar#2 Test?

You can open the console in Rust with F1 and enter client.connect 91.122.255.48:22015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players Slots: 100.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs166652Build Game build: 166652.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.