Statistical profileOffline
mapgentest
91.1.111.20:28015 checked 2d ago
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1. Main points
Players now
0/ 2
0% full
7-day average
0
peak 1
Rank
#6,224
top 28%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #6,224 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 18d ago.
2. Players
Figure 1: Players on mapgentest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
0.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 4
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:34 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 01:28 UTC19d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 00:27 UTC31d ago | 1 | halved by day 4 | 12 days | 0 |
| Sat 26 Sep, 16:14 UTC31d ago | 2 | – | 0.3 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of mapgentest
What the server publishes and what was recorded
| Address | 91.1.111.20:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 02:32 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 159 on average | 46 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 51 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 28 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 9 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does mapgentest wipe, and how often?
mapgentest wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 18 days 2 hours ago.
On mapgentest, what happens on wipe day?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 4.
Server record
Is mapgentest up, and how well has it held up?
mapgentest is offline at the time of this release; it was last seen 2 days 5 hours ago. A total of 49 of 168 hours were up over 7 full days, which is 29% of the time. It was first seen by Rust Census on 15 September 2026.
In which location is mapgentest based?
No region is published by mapgentest. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 91.1.111.20:28015 it is addressed.
On which Rust version does mapgentest operate?
This release lists mapgentest on Rust network protocol 2634 and build 167303, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for mapgentest?
mapgentest is offline at present; its last recording was 2 days 5 hours ago. This release records a seven-day average of 0 players and a peak of 1.
What position does mapgentest hold in the server rankings?
For seven-day player hours, mapgentest is ranked #6,224, placing it in the top 28% of all ranked servers.
Tag details
Which Rust Census filters and lists cover mapgentest?
Included in these Rust Census lists is mapgentest: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more.
What is meant by each tag shown on mapgentest?
These are the tags mapgentest publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167303 (Build): The server runs game build 167303; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for mapgentest?
mapgentest runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
How is mapgentest configured, and what rules does it keep?
No gather rate is given in the name of mapgentest. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join mapgentest?
Enter client.connect 91.1.111.20:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2634,gmrust,cs167303,ts8,^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167303 | Build The server runs game build 167303. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.