Statistical profileOffline
Creative / Build
90.195.126.159:28015 checked 17d ago
Connect to this server
1. Main points
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,530
top 61%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- It ranks #13,530 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on Creative / Build
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Creative / Build
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Creative / Build
What the server publishes and what was recorded
| Address | 90.195.126.159:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 17:29 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 13 / 101 |
| Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 6 / 25 |
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 210 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 61 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 35 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 18 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Creative / Build: what is it?
With too few wipes of Creative / Build on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 17 days 21 hours have passed since this world was made.
Server details
What does the record show for the uptime and current status of Creative / Build?
Creative / Build is offline at the time of this release; it was last seen 17 days 20 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 11 October 2026.
What location has been recorded for Creative / Build?
A region is not published by Creative / Build. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 90.195.126.159:28015 is its address.
What version of Rust has been recorded on Creative / Build?
Rust network protocol 2634 and build 167398 on Windows is the version Creative / Build runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Creative / Build?
At this release Creative / Build is offline, having last been seen 17 days 20 hours ago.
In the rankings of Rust servers, where is Creative / Build placed?
For seven-day player hours, Creative / Build is ranked #13,530, placing it in the top 61% of all ranked servers.
Lists and tags
Where does Creative / Build appear among the Rust Census lists and filters?
These Rust Census lists include Creative / Build: Rust build servers: listed, Community servers and Rust creative servers: live figures. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Creative / Build carry?
These are the tags Creative / Build publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Build 167398 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Creative / Build?
A procedural map runs on Creative / Build, generated by the game.
What settings and rules have been listed for Creative / Build?
The name of Creative / Build carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Creative / Build?
You can open the console in Rust with F1 and enter client.connect 90.195.126.159:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.