Statistical profileOffline
Local Test Server (No EAC / Tiny Map / Frozen AI)
90.185.0.204:28015 checked 32d ago
Connect to this server
1. Main points
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#13,973
top 61%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- It ranks #13,973 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 33d ago.
2. Players
Figure 1: Players on Local Test Server (No EAC / Tiny Map / Frozen AI)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Local Test Server (No EAC / Tiny Map / Frozen AI)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Test Server (No EAC / Tiny Map / Frozen AI)
What the server publishes and what was recorded
| Address | 90.185.0.204:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Sep 2026, 15:13 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 164 on average | 99 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 105 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 30 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 91 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 29 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Local Test Server (No EAC / Tiny Map / Frozen AI): what is it?
With too few wipes of Local Test Server (No EAC / Tiny Map / Frozen AI) on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 33 days 7 hours have passed since this world was made.
How is wipe day run on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
What does the record show for the uptime and current status of Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at the time of this release; it was last seen 32 days 6 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 24 September 2026.
What location has been recorded for Local Test Server (No EAC / Tiny Map / Frozen AI)?
A region is not published by Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Census does not look up where the machine stands; it shows where a server says it is. At 90.185.0.204:28015 it is addressed.
What version of Rust has been recorded on Local Test Server (No EAC / Tiny Map / Frozen AI)?
This release lists Local Test Server (No EAC / Tiny Map / Frozen AI) on Rust network protocol 2633 and build 165217, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at present; its last recording was 32 days 6 hours ago.
In the rankings of Rust servers, where is Local Test Server (No EAC / Tiny Map / Frozen AI) placed?
The rank for Local Test Server (No EAC / Tiny Map / Frozen AI) is #13,973 on seven-day player hours, in the top 61% of ranked servers.
Lists and tags
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear among the Rust Census lists and filters?
These Rust Census lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Local Test Server (No EAC / Tiny Map / Frozen AI)?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Local Test Server (No EAC / Tiny Map / Frozen AI) publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The game generates the procedural map on Local Test Server (No EAC / Tiny Map / Frozen AI).
What settings and rules have been listed for Local Test Server (No EAC / Tiny Map / Frozen AI)?
The name of Local Test Server (No EAC / Tiny Map / Frozen AI) carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What steps are needed to join Local Test Server (No EAC / Tiny Map / Frozen AI)?
You can open the console in Rust with F1 and enter client.connect 90.185.0.204:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players The server holds 2 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Game build: 165217. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.