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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 46,342 players on 11,630 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[DEV] Server

89.93.3.136:12015 checked 9h ago

moddedcarbon
Release date
Next release
In five minutes (22:50 UTC)
Source
Live server queries
Server address
89.93.3.136:12015
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

1

peak 2

Rank

#8,017

top 36%

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #8,017 of all ranked servers, the top 36%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on [DEV] Server

Players now and over time, UTC

AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [DEV] Server

3500 · seed 799696644

Map of [DEV] Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed799696644
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [DEV] Server

What the server publishes and what was recorded

Address89.93.3.136:12015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 18:12 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average173 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average81 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average38 / 1000

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on [DEV] Server?

The rhythm of [DEV] Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 38 hours.

Server details

What does the record show for the uptime and current status of [DEV] Server?

Last seen 9 hours ago, [DEV] Server is offline in this release. About 2 hours ago is when it last restarted, according to the uptime it reports. Of the 48 hours in the last 2 full days, it was up 12 of them, or 25%. The first sighting of it by Rust Census was on 25 October 2026.

How well does [DEV] Server perform?

The figures for the last 48 hours give an average of 159 server fps and a minimum of 117. The world carried up to 66,413 entities, including buildings, deployables and all else. Up to 2,267 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for [DEV] Server?

No region is given by [DEV] Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 89.93.3.136:12015 is its address.

Which Rust version is [DEV] Server running?

The version in use on [DEV] Server is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for [DEV] Server?

[DEV] Server is offline at present; its last recording was 9 hours ago. This release records a seven-day average of 1 players and a peak of 2. An average of 1 players was recorded at 18:00 UTC, the busiest hour of the last 48.

What position does [DEV] Server hold in the server rankings?

For seven-day player hours, [DEV] Server is ranked #8,017, placing it in the top 36% of all ranked servers.

Lists and tags

Where does [DEV] Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is [DEV] Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on [DEV] Server: what do they indicate?

Read by the game's server browser, [DEV] Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on [DEV] Server?

The procedural map on [DEV] Server is generated by the game, measures 3,500 and carries seed 799696644. Size and seed together fix the map, so you can view it on RustMaps from this page.

On [DEV] Server, what rules and settings are in force?

No gather rate is given in the name of [DEV] Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join [DEV] Server?

Enter client.connect 89.93.3.136:12015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players The server holds 2 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.